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GitHub topics: mapgenerator

Liam-Ralph/mapmaker

A map generation and png visualization console application in Python.

Language: Python - Size: 6.46 MB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 0 - Forks: 0

Liam-Ralph/worldgen 📦

A map generation and visualization console application in C#.

Language: C# - Size: 10.7 KB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 0 - Forks: 0

hollowness-inside/CellularAutomataMap

Generates 2D maps using the Cellular Automata algorithm

Language: Go - Size: 31.3 KB - Last synced at: about 1 year ago - Pushed at: almost 3 years ago - Stars: 0 - Forks: 0

hollowness-inside/cellular-automata-map

Generates 2D maps using the Cellular Automata algorithm

Language: Python - Size: 4.88 KB - Last synced at: about 1 year ago - Pushed at: almost 3 years ago - Stars: 1 - Forks: 1

Spaghetty-Arts/SPPlugins

Repository of plugins created by us for our game Project Akrasia in Javascript for RPG Maker MV

Language: JavaScript - Size: 73.2 KB - Last synced at: over 1 year ago - Pushed at: almost 4 years ago - Stars: 1 - Forks: 0

D1ffic00lt/map-generator-python

Module generating images of maps by coordinates

Language: Python - Size: 12.7 KB - Last synced at: 12 days ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

GrandPiaf/Biome-and-Vegetation-PCG

Procedural Content Generation project of Biomes and Vegetations for the Master 2 Prog & Dev at Gamagora.

Language: C# - Size: 21 MB - Last synced at: about 2 years ago - Pushed at: over 4 years ago - Stars: 6 - Forks: 2

bloodwiing/BrawlMapGen

Generate high-quality images of event maps with just a few settings.

Language: C# - Size: 119 MB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 16 - Forks: 2

Zbizu/mapgen_2015

old map generator that I wrote for Mystera OT

Language: Lua - Size: 40 KB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 2 - Forks: 0

pabenito/Obstacle-Map

This project creates a random obstacle map (matrix) where an obstacle is generated with a 100% of probability if it has at least another wall around it, but less or equal than MAX_AROUND_WALLS obstacles surrounding it: (0 < obstacles around <= MAX_AROUND_WALLS). To count the number of walls around, it is used the 8-neighbour model. However, if the previous condition is not followed, the probability of generating that wall, which decreases exponentially, changes dynamically with the obstacles already placed. A lot of different types of maps can be generated in a O(rows * cols) time guaranteed.

Language: Java - Size: 71.3 KB - Last synced at: about 2 years ago - Pushed at: about 3 years ago - Stars: 2 - Forks: 0