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GitHub topics: pointlight

ravi688/VulkanRenderer

Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows

Language: C - Size: 130 MB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 25 - Forks: 2

niley1nov/pointLight

point light shadow mapping implemented in openGL, C++

Language: C - Size: 667 KB - Last synced at: 9 months ago - Pushed at: about 6 years ago - Stars: 2 - Forks: 0

alexandreLamarre/Golang-Ray-Tracing-Renderer

A native (no external libraries) golang 3D ray tracing renderer, that implements Ray intersection via the Phong-Reflection Model, Recursive Shape grouping with AABB optimizations and Constructive Solid Geometry, augmented with recursively defined Patterns, Perlin/Simplex noise algorihthms, and an efficient convex-hull/half-edge Delaunay Triangulation implementation

Language: Go - Size: 1.79 MB - Last synced at: about 2 months ago - Pushed at: 12 months ago - Stars: 2 - Forks: 0