Topic: "culling"
tr7zw/EntityCulling
Using async path-tracing to hide Tiles/Entities that are not visible
Language: Java - Size: 3.17 MB - Last synced at: 2 days ago - Pushed at: 12 days ago - Stars: 267 - Forks: 43

artnas/Unity-Plane-Mesh-Splitter
Split large meshes in Unity into smaller submeshes
Language: C# - Size: 10.1 MB - Last synced at: about 1 year ago - Pushed at: about 2 years ago - Stars: 254 - Forks: 40

FxMorin/MoreCulling
Stop rendering things you can't see. A mod that changes how multiple types of culling are handled in order to improve performance
Language: Java - Size: 7.77 MB - Last synced at: about 24 hours ago - Pushed at: 21 days ago - Stars: 158 - Forks: 33

mackysoft/Vision
UnityEngine.CullingGroup API for everyone.
Language: C# - Size: 978 KB - Last synced at: 13 days ago - Pushed at: about 3 years ago - Stars: 153 - Forks: 10

vanruesc/sparse-octree
A sparse octree data structure.
Language: TypeScript - Size: 5.79 MB - Last synced at: 6 days ago - Pushed at: 11 months ago - Stars: 125 - Forks: 18

SungJJinKang/EveryCulling
This library integrates multiple culling methods into one library.
Language: C++ - Size: 620 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 117 - Forks: 9

LesleyLai/GLGrassRenderer
OpenGL Grass Renderer
Language: C++ - Size: 31.9 MB - Last synced at: 8 days ago - Pushed at: about 1 month ago - Stars: 95 - Forks: 17

LizzyFox-code/BrgContainer
The Unity BRG Container
Language: C# - Size: 229 KB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 63 - Forks: 6

alexkid77/3dEngineOpenGL
This is a 3d engine written from scratch in my last semester on the university (Spring 2009)
Language: C - Size: 22.6 MB - Last synced at: about 2 years ago - Pushed at: over 5 years ago - Stars: 23 - Forks: 2

Prographers/Precomputed-Culling
Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling should be reported in this repository
Language: C# - Size: 72.7 MB - Last synced at: 5 days ago - Pushed at: about 1 year ago - Stars: 17 - Forks: 1

FxMorin/MoreCullingExtra
A MoreCulling extension mod with smaller changes I don't want to put into MoreCulling. A simple MoreCulling API example mod
Language: Java - Size: 181 KB - Last synced at: about 1 month ago - Pushed at: about 2 months ago - Stars: 16 - Forks: 9

Qinja/LearnGPUDriven
Language: C# - Size: 398 KB - Last synced at: 12 months ago - Pushed at: 12 months ago - Stars: 14 - Forks: 5

arhcy/Unity3d-mesh-slicer-for-culling
Slices big meshes into smaller parts to get better performance with occlusion culling.
Language: C# - Size: 2.5 MB - Last synced at: 26 days ago - Pushed at: over 6 years ago - Stars: 14 - Forks: 3

ErikSom/PixiCulling
A cell based culling engine for Pixi
Language: JavaScript - Size: 2.18 MB - Last synced at: about 1 month ago - Pushed at: over 6 years ago - Stars: 14 - Forks: 0

HMS-Core/hms-scene-GoodCulling-demo
HMS Core Scene Kit Good Culling Demo sample code demonstrates how to call the exporting api of libCoreCulling.so to perform occlusion culling calculations.
Language: C++ - Size: 1.84 MB - Last synced at: about 2 months ago - Pushed at: almost 3 years ago - Stars: 8 - Forks: 7

AurelienLeandri/VulkanCulling
C++ Vulkan project featuring compute based occlusion and frustum culling together with indirect draw. Done during my year off in 2021, for about 4 months.
Language: C++ - Size: 253 MB - Last synced at: about 1 month ago - Pushed at: about 3 years ago - Stars: 8 - Forks: 6

sirspongelord/DoveEye
DoveEye helps you dramatically accelerate your image culling workflow using AI and image processing. Get DoveEye at www.dove.vision
Language: C# - Size: 32.8 MB - Last synced at: 9 months ago - Pushed at: over 3 years ago - Stars: 8 - Forks: 0

doubleZ0108/Culling-based-on-Unity
3 scenarios of different complexity for testing Backface, Occlusion and Small Feature(Contribution) culling
Language: C# - Size: 54.4 MB - Last synced at: about 2 years ago - Pushed at: over 4 years ago - Stars: 7 - Forks: 0

fatkas/coverage-occlusion
Software rasterizer utilizing 1bit coverage buffer idea
Language: C++ - Size: 156 KB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 6 - Forks: 0

divyanshunegi/CapIQ
๐ท CapIQ is an open-source macOS application designed to simplify the post-processing workflow for photographers and videographers. It leverages AI-powered automation to efficiently sort, label, and organize large volumes of images and videos.
Language: TypeScript - Size: 1.93 MB - Last synced at: 10 days ago - Pushed at: 2 months ago - Stars: 5 - Forks: 2

insertname1180/TrueCulling
A culling mod for Garry's Mod
Language: Lua - Size: 119 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 4 - Forks: 0

ysyesilyurt/ComputerGraphics
Implementations for various rendering algorithms and OpenGL with programmable shaders, written in C++ and GLSL
Language: C++ - Size: 16.3 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 4 - Forks: 1

marcelpetrick/Cullendula
A program to pick out the best shots of the vast amount of taken pictures per photo session. C++ and Qt.
Language: C++ - Size: 11.9 MB - Last synced at: 8 days ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 0

hetkpatel/Mirage
Photo and Video culling tool using ML vision models in Python
Language: Python - Size: 67.4 KB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 1 - Forks: 0

XuloWare/CapIQ
๐ท CapIQ is an open-source macOS application designed to simplify the post-processing workflow for photographers and videographers. It leverages AI-powered automation to efficiently sort, label, and organize large volumes of images and videos.
Language: TypeScript - Size: 1.92 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

abhaykvincent/obscura-fotoflow
Language: JavaScript - Size: 6.99 MB - Last synced at: 7 months ago - Pushed at: 7 months ago - Stars: 0 - Forks: 0

WangSimiao2000/InfiniteVoxelCaveWorld
This Windows project generates infinite voxel caves using chunk-based structures, noise functions for terrain, OpenGL for rendering, and optimizes with voxel face and frustum culling. It also employs multithreading to separate rendering from generation logic.
Language: C++ - Size: 132 MB - Last synced at: about 2 months ago - Pushed at: 8 months ago - Stars: 0 - Forks: 0

cjabradshaw/deerCullShotgun
Generalised linear models testing variation in time from initiation of pursuit to death for feral fallow deer
Language: R - Size: 2.93 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 0 - Forks: 1

andraantariksa/pu-cit310-spheros ๐ฆ
Sphere construction in 3D perspective
Language: C++ - Size: 11 MB - Last synced at: 6 days ago - Pushed at: about 3 years ago - Stars: 0 - Forks: 1

cjabradshaw/KIpigCull
R code to simulate effect of different culling regimes on feral pig populations on Kangaroo Island, South Australia
Language: R - Size: 183 KB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 0 - Forks: 0

onodera-sf/MonoGameFaceCulling
ใใชใดใณใฎๆ็ปใใ้ขใๆๅฎใใใตใณใใซใงใใ
Language: C# - Size: 20.5 KB - Last synced at: 3 months ago - Pushed at: about 4 years ago - Stars: 0 - Forks: 0

rachit491/advance-cg-csc562
Language: JavaScript - Size: 20 MB - Last synced at: about 2 years ago - Pushed at: over 7 years ago - Stars: 0 - Forks: 0
