An open API service providing repository metadata for many open source software ecosystems.

Topic: "culling"

tr7zw/EntityCulling

Using async path-tracing to hide Tiles/Entities that are not visible

Language: Java - Size: 3.17 MB - Last synced at: 2 days ago - Pushed at: 12 days ago - Stars: 267 - Forks: 43

artnas/Unity-Plane-Mesh-Splitter

Split large meshes in Unity into smaller submeshes

Language: C# - Size: 10.1 MB - Last synced at: about 1 year ago - Pushed at: about 2 years ago - Stars: 254 - Forks: 40

FxMorin/MoreCulling

Stop rendering things you can't see. A mod that changes how multiple types of culling are handled in order to improve performance

Language: Java - Size: 7.77 MB - Last synced at: about 24 hours ago - Pushed at: 21 days ago - Stars: 158 - Forks: 33

mackysoft/Vision

UnityEngine.CullingGroup API for everyone.

Language: C# - Size: 978 KB - Last synced at: 13 days ago - Pushed at: about 3 years ago - Stars: 153 - Forks: 10

vanruesc/sparse-octree

A sparse octree data structure.

Language: TypeScript - Size: 5.79 MB - Last synced at: 6 days ago - Pushed at: 11 months ago - Stars: 125 - Forks: 18

SungJJinKang/EveryCulling

This library integrates multiple culling methods into one library.

Language: C++ - Size: 620 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 117 - Forks: 9

LesleyLai/GLGrassRenderer

OpenGL Grass Renderer

Language: C++ - Size: 31.9 MB - Last synced at: 8 days ago - Pushed at: about 1 month ago - Stars: 95 - Forks: 17

LizzyFox-code/BrgContainer

The Unity BRG Container

Language: C# - Size: 229 KB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 63 - Forks: 6

alexkid77/3dEngineOpenGL

This is a 3d engine written from scratch in my last semester on the university (Spring 2009)

Language: C - Size: 22.6 MB - Last synced at: about 2 years ago - Pushed at: over 5 years ago - Stars: 23 - Forks: 2

Prographers/Precomputed-Culling

Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling should be reported in this repository

Language: C# - Size: 72.7 MB - Last synced at: 5 days ago - Pushed at: about 1 year ago - Stars: 17 - Forks: 1

FxMorin/MoreCullingExtra

A MoreCulling extension mod with smaller changes I don't want to put into MoreCulling. A simple MoreCulling API example mod

Language: Java - Size: 181 KB - Last synced at: about 1 month ago - Pushed at: about 2 months ago - Stars: 16 - Forks: 9

Qinja/LearnGPUDriven

Language: C# - Size: 398 KB - Last synced at: 12 months ago - Pushed at: 12 months ago - Stars: 14 - Forks: 5

arhcy/Unity3d-mesh-slicer-for-culling

Slices big meshes into smaller parts to get better performance with occlusion culling.

Language: C# - Size: 2.5 MB - Last synced at: 26 days ago - Pushed at: over 6 years ago - Stars: 14 - Forks: 3

ErikSom/PixiCulling

A cell based culling engine for Pixi

Language: JavaScript - Size: 2.18 MB - Last synced at: about 1 month ago - Pushed at: over 6 years ago - Stars: 14 - Forks: 0

HMS-Core/hms-scene-GoodCulling-demo

HMS Core Scene Kit Good Culling Demo sample code demonstrates how to call the exporting api of libCoreCulling.so to perform occlusion culling calculations.

Language: C++ - Size: 1.84 MB - Last synced at: about 2 months ago - Pushed at: almost 3 years ago - Stars: 8 - Forks: 7

AurelienLeandri/VulkanCulling

C++ Vulkan project featuring compute based occlusion and frustum culling together with indirect draw. Done during my year off in 2021, for about 4 months.

Language: C++ - Size: 253 MB - Last synced at: about 1 month ago - Pushed at: about 3 years ago - Stars: 8 - Forks: 6

sirspongelord/DoveEye

DoveEye helps you dramatically accelerate your image culling workflow using AI and image processing. Get DoveEye at www.dove.vision

Language: C# - Size: 32.8 MB - Last synced at: 9 months ago - Pushed at: over 3 years ago - Stars: 8 - Forks: 0

doubleZ0108/Culling-based-on-Unity

3 scenarios of different complexity for testing Backface, Occlusion and Small Feature(Contribution) culling

Language: C# - Size: 54.4 MB - Last synced at: about 2 years ago - Pushed at: over 4 years ago - Stars: 7 - Forks: 0

fatkas/coverage-occlusion

Software rasterizer utilizing 1bit coverage buffer idea

Language: C++ - Size: 156 KB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 6 - Forks: 0

divyanshunegi/CapIQ

๐Ÿ“ท CapIQ is an open-source macOS application designed to simplify the post-processing workflow for photographers and videographers. It leverages AI-powered automation to efficiently sort, label, and organize large volumes of images and videos.

Language: TypeScript - Size: 1.93 MB - Last synced at: 10 days ago - Pushed at: 2 months ago - Stars: 5 - Forks: 2

insertname1180/TrueCulling

A culling mod for Garry's Mod

Language: Lua - Size: 119 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 4 - Forks: 0

ysyesilyurt/ComputerGraphics

Implementations for various rendering algorithms and OpenGL with programmable shaders, written in C++ and GLSL

Language: C++ - Size: 16.3 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 4 - Forks: 1

marcelpetrick/Cullendula

A program to pick out the best shots of the vast amount of taken pictures per photo session. C++ and Qt.

Language: C++ - Size: 11.9 MB - Last synced at: 8 days ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 0

hetkpatel/Mirage

Photo and Video culling tool using ML vision models in Python

Language: Python - Size: 67.4 KB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 1 - Forks: 0

XuloWare/CapIQ

๐Ÿ“ท CapIQ is an open-source macOS application designed to simplify the post-processing workflow for photographers and videographers. It leverages AI-powered automation to efficiently sort, label, and organize large volumes of images and videos.

Language: TypeScript - Size: 1.92 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

abhaykvincent/obscura-fotoflow

Language: JavaScript - Size: 6.99 MB - Last synced at: 7 months ago - Pushed at: 7 months ago - Stars: 0 - Forks: 0

WangSimiao2000/InfiniteVoxelCaveWorld

This Windows project generates infinite voxel caves using chunk-based structures, noise functions for terrain, OpenGL for rendering, and optimizes with voxel face and frustum culling. It also employs multithreading to separate rendering from generation logic.

Language: C++ - Size: 132 MB - Last synced at: about 2 months ago - Pushed at: 8 months ago - Stars: 0 - Forks: 0

cjabradshaw/deerCullShotgun

Generalised linear models testing variation in time from initiation of pursuit to death for feral fallow deer

Language: R - Size: 2.93 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 0 - Forks: 1

andraantariksa/pu-cit310-spheros ๐Ÿ“ฆ

Sphere construction in 3D perspective

Language: C++ - Size: 11 MB - Last synced at: 6 days ago - Pushed at: about 3 years ago - Stars: 0 - Forks: 1

cjabradshaw/KIpigCull

R code to simulate effect of different culling regimes on feral pig populations on Kangaroo Island, South Australia

Language: R - Size: 183 KB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 0 - Forks: 0

onodera-sf/MonoGameFaceCulling

ใƒใƒชใ‚ดใƒณใฎๆ็”ปใ™ใ‚‹้ขใ‚’ๆŒ‡ๅฎšใ™ใ‚‹ใ‚ตใƒณใƒ—ใƒซใงใ™ใ€‚

Language: C# - Size: 20.5 KB - Last synced at: 3 months ago - Pushed at: about 4 years ago - Stars: 0 - Forks: 0

rachit491/advance-cg-csc562

Language: JavaScript - Size: 20 MB - Last synced at: about 2 years ago - Pushed at: over 7 years ago - Stars: 0 - Forks: 0