Topic: "gamedevelopment"
ThunderTecke/Press-and-repeat-interaction
Hold and repeat interaction for Unity Input System
Language: C# - Size: 14.6 KB - Last synced at: 4 days ago - Pushed at: 4 months ago - Stars: 10 - Forks: 3

Rimuru-Dev/Call-To-Durka
💖 Call To Durka 💖 A small HTML5 game made on Unity for Yandex Games platform.
Language: C# - Size: 26.3 MB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 10 - Forks: 0

guilhermescr/memory-game
Memory Game 🎮
Language: JavaScript - Size: 91.4 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 10 - Forks: 0

llamacademy/advanced-lerping
In this tutorial repository you'll learn how you can easily apply smoothing and randomness to smoothing by using Animation Curves or MinMaxCurves to achieve nonlinear interpolation on "lerp"s.
Language: C# - Size: 41.7 MB - Last synced at: 2 days ago - Pushed at: about 3 years ago - Stars: 10 - Forks: 0

llamacademy/ai-series-part-19
Tutorial repo for AI Series Part 19, where you will learn how to do round-based spawning and scaling up enemies per round.
Language: C# - Size: 37.8 MB - Last synced at: 2 days ago - Pushed at: almost 4 years ago - Stars: 10 - Forks: 1

llamacademy/ai-series-part-1
Full project of the end state of the AI Series Part 1 video
Language: ShaderLab - Size: 3.34 MB - Last synced at: 2 days ago - Pushed at: about 4 years ago - Stars: 10 - Forks: 3

mariofv/SuperMarioGo
Super Mario themed Lara Croft GO in C# implemented in Unity.
Language: C# - Size: 323 MB - Last synced at: about 1 month ago - Pushed at: over 5 years ago - Stars: 10 - Forks: 2

LutzGrosshennig/unity3d-AnimatedGridMovement-Camera
An animated camera control script that gives you "Dungeon Master" / "Legend of Grimrock" style grid based movement in your Unity3D game.
Language: C# - Size: 29.3 KB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 9 - Forks: 2

llamacademy/knockback-navmeshagent
Learn how to knock back NavMeshAgents using Physics & Forces
Language: C# - Size: 200 MB - Last synced at: 2 days ago - Pushed at: over 1 year ago - Stars: 9 - Forks: 2

llamacademy/christmas-lights
Learn how to add Christmas lights into your game, for free with this tutorial repository!
Language: C# - Size: 320 MB - Last synced at: 2 days ago - Pushed at: almost 3 years ago - Stars: 9 - Forks: 0

buger404/Emerald 📦
A game framework for Visual Basic 6.0 ( 面向游戏的轻量级绘图框架,仅限Visual Basic 6.0。)
Language: VBA - Size: 22.7 MB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 9 - Forks: 3

ReanSchwarzer1/Covid-AR-Shooting-RL
Made for the Covid India Gameathon
Language: C# - Size: 299 MB - Last synced at: about 1 month ago - Pushed at: about 3 years ago - Stars: 9 - Forks: 4

llamacademy/ai-series-part-14.5
Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target
Language: C# - Size: 33.1 MB - Last synced at: 2 days ago - Pushed at: about 4 years ago - Stars: 9 - Forks: 2

llamacademy/ai-series-part-14
Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene
Language: C# - Size: 33 MB - Last synced at: 2 days ago - Pushed at: about 4 years ago - Stars: 9 - Forks: 5

zhcet19/RGB-color-guessing-game
its a color precdicting game in which you have to predict the colors resulting from the combination of primary colors.
Language: JavaScript - Size: 5.86 KB - Last synced at: about 2 years ago - Pushed at: almost 5 years ago - Stars: 9 - Forks: 5

Bytenol/mayhemCpp
Collection of cool opengl based stuffs
Language: C++ - Size: 6.79 MB - Last synced at: about 2 months ago - Pushed at: 10 months ago - Stars: 8 - Forks: 1

SyncedTogether/GameLabJS
JS Game Engine
Language: JavaScript - Size: 15.8 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 8 - Forks: 0

llamacademy/read-texture-data
Learn how to sample a 2D texture and get a weighted randomness value based on an arbitrary color attribute
Language: ShaderLab - Size: 87.5 MB - Last synced at: 2 days ago - Pushed at: over 2 years ago - Stars: 8 - Forks: 1

llamacademy/audio-slider
Many of you have probably tried to create a slider that manages levels of audio for different things like Sound Effects or Music volume. However the most immediately obvious ways to approach this is very, very wrong.
Language: C# - Size: 41.9 MB - Last synced at: 2 days ago - Pushed at: about 3 years ago - Stars: 8 - Forks: 1

llamacademy/ai-series-part-29
Learn how to make NavMeshAgents find valid cover spots from another target object.
Language: ShaderLab - Size: 2.36 MB - Last synced at: 2 days ago - Pushed at: over 3 years ago - Stars: 8 - Forks: 6

coffeeanddraw/domesticate-hell
retro feel 2D sideview pet management game in Hell
Language: ShaderLab - Size: 91.8 MB - Last synced at: 3 months ago - Pushed at: over 5 years ago - Stars: 8 - Forks: 2

emanzione/Habitat
A game created for Indievault Game Jam 2016
Language: C# - Size: 104 MB - Last synced at: about 2 months ago - Pushed at: over 6 years ago - Stars: 8 - Forks: 0

llamacademy/ladder-navmeshlink
Learn how to set up OffMeshLinks via the NavMeshLink component to add ladders your AI can climb into your game!
Language: ShaderLab - Size: 133 MB - Last synced at: 2 days ago - Pushed at: 8 months ago - Stars: 7 - Forks: 0

am1goo/playdate4j
Java framework to create games for Playdate console made by Panic Inc.
Language: Java - Size: 619 KB - Last synced at: 3 days ago - Pushed at: 9 months ago - Stars: 7 - Forks: 2

MarcosRaoi/marcosraoi.github.io
Portfolio from Marcos "Raoi" Cavalcante
Language: C# - Size: 540 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 7 - Forks: 0

Pyrrhulla/UE5_Melee_Soulslike-
Basic soulslike combat in blueprints
Size: 1.38 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 7 - Forks: 3

gopal96685/goflap
Goflap is a Flappy Bird game developed in Golang. Enjoy a nostalgic retro gaming experience as you guide a cute bird through challenging obstacles. Dive into the source code to learn game development in Golang. Start flapping and have fun!
Language: Go - Size: 3.52 MB - Last synced at: 2 months ago - Pushed at: about 2 years ago - Stars: 7 - Forks: 5

llamacademy/ai-series-part-44
Learn how to make AI calculate an intercept path for a moving target.
Language: ShaderLab - Size: 71.4 MB - Last synced at: 2 days ago - Pushed at: over 2 years ago - Stars: 7 - Forks: 1

llamacademy/ai-series-part-40
Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!
Language: ShaderLab - Size: 70.4 MB - Last synced at: 2 days ago - Pushed at: almost 3 years ago - Stars: 7 - Forks: 1

llamacademy/ai-series-part-34
In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.
Language: C# - Size: 4.76 MB - Last synced at: 2 days ago - Pushed at: about 3 years ago - Stars: 7 - Forks: 1

llamacademy/unity-csharp-basics-1
If you've been using Unity for a while, or are just getting started with Unity and decided it's time for you to start learning how to write code - this is the video you need to start your programming journey!
Language: ShaderLab - Size: 2.71 MB - Last synced at: 2 days ago - Pushed at: about 3 years ago - Stars: 7 - Forks: 1

Maxi1324/ThatsLife-LudumDare50
This is my Game created for the LudumDare50
Language: C# - Size: 42.2 MB - Last synced at: about 2 months ago - Pushed at: about 3 years ago - Stars: 7 - Forks: 0

llamacademy/ai-series-part-12
Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target.
Language: ShaderLab - Size: 1.83 MB - Last synced at: 2 days ago - Pushed at: over 3 years ago - Stars: 7 - Forks: 1

Quinten/RLE-sprite-editor
Editor and converter for Run Length Encoded sprites
Language: HTML - Size: 104 KB - Last synced at: about 6 hours ago - Pushed at: over 3 years ago - Stars: 7 - Forks: 1

shamim-akhtar/faramira
Faramira Games is a collection of 2D games built as tutorials for learning game development. These are classic 2D games.
Language: C# - Size: 109 MB - Last synced at: about 1 month ago - Pushed at: almost 4 years ago - Stars: 7 - Forks: 2

cengizhankervanci/Pie_Color
Select color with pie menu
Language: C# - Size: 17.3 MB - Last synced at: about 2 months ago - Pushed at: over 4 years ago - Stars: 7 - Forks: 0

TheCyaniteProject/Project-Sun
My take on a modern Tiberian Sun inspired game
Language: ShaderLab - Size: 337 MB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 6 - Forks: 0

shamim-akhtar/bezier-curve
In this tutorial, we will learn how to implement the Bezier curve using C# in Unity. We will then create a sample application that displays the Bezier curve.
Language: C# - Size: 103 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 6 - Forks: 0

llamacademy/vertex-displacement-basics
Learn some of the basics of Vertex Displacement in a shader. A "breathing" effect, and a wiggle side to side effect!
Language: ShaderLab - Size: 3.07 MB - Last synced at: 2 days ago - Pushed at: about 2 years ago - Stars: 6 - Forks: 0

llamacademy/urp-scrolling-texture
Learn how to create a scrolling texture shader in URP Shader graph
Language: ShaderLab - Size: 2.99 MB - Last synced at: 2 days ago - Pushed at: over 2 years ago - Stars: 6 - Forks: 0

llamacademy/scene-inspector-debug-information
Learn how to extend an existing Inspector in the Unity Editor and draw debug information in the Scene View.
Language: ShaderLab - Size: 90.5 MB - Last synced at: 2 days ago - Pushed at: over 2 years ago - Stars: 6 - Forks: 2

MertBalkan/UnityFOV
Visualisation of angles in Unity!
Language: C# - Size: 54.7 KB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 6 - Forks: 0

vinihiga/JAGER
[GAME ENGINE] A 2D Open Source Game Engine for iOS Devices
Language: Swift - Size: 1.33 MB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 6 - Forks: 0

Rishi-prog731/scribble-leap
phaser game created in two week ut austin game dev camp
Language: HTML - Size: 953 KB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 6 - Forks: 5

llamacademy/unity-csharp-basics-5
Learn about delegates in a Unity-focused tutorial!
Language: ShaderLab - Size: 1.94 MB - Last synced at: 2 days ago - Pushed at: almost 3 years ago - Stars: 6 - Forks: 1

cengizhankervanci/Chain-Lightning-Unity
Language: C# - Size: 755 KB - Last synced at: 3 days ago - Pushed at: about 3 years ago - Stars: 6 - Forks: 0

aabhas-sao/Project-3DXRC
Chase is a casual, racing, escape game built with Unity Engine and C#.
Language: C# - Size: 84.9 MB - Last synced at: over 1 year ago - Pushed at: over 3 years ago - Stars: 6 - Forks: 2

llamacademy/bullet-trails
In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level
Language: ShaderLab - Size: 30.9 MB - Last synced at: 2 days ago - Pushed at: over 3 years ago - Stars: 6 - Forks: 2

groundh0g/gamedevutils.com
Sprite packer, and more. Pure Javascript. No install. Cross-platform.
Language: CSS - Size: 79.5 MB - Last synced at: almost 2 years ago - Pushed at: over 3 years ago - Stars: 6 - Forks: 1

llamacademy/ai-series-part-31
learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.
Language: C# - Size: 31.6 MB - Last synced at: 2 days ago - Pushed at: over 3 years ago - Stars: 6 - Forks: 2

llamacademy/ai-series-part-24
Tutorial repository for AI Series Part 24, which is the 4th and final part of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21, 22, and 23 to implement a new instant-cast ability - poison gas
Language: C# - Size: 37.6 MB - Last synced at: 2 days ago - Pushed at: almost 4 years ago - Stars: 6 - Forks: 3

llamacademy/ai-series-part-17
In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type
Language: C# - Size: 33.9 MB - Last synced at: 2 days ago - Pushed at: about 4 years ago - Stars: 6 - Forks: 1

llamacademy/ai-series-part-10
Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!
Language: ShaderLab - Size: 31.4 MB - Last synced at: 2 days ago - Pushed at: about 4 years ago - Stars: 6 - Forks: 1

llamacademy/ai-series-part-2
Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
Language: ShaderLab - Size: 2.14 MB - Last synced at: 2 days ago - Pushed at: about 4 years ago - Stars: 6 - Forks: 1

FabyoSK/ac-defender
A simple game made in two weeks on < Academia do Código /> bootcamp
Language: Java - Size: 95 MB - Last synced at: 40 minutes ago - Pushed at: over 4 years ago - Stars: 6 - Forks: 0

ReanSchwarzer1/UE4-RPG-Template
Language: C++ - Size: 768 MB - Last synced at: about 1 month ago - Pushed at: over 4 years ago - Stars: 6 - Forks: 6

tooevangelist/devrel.events
devrel.events call for papers
Size: 461 KB - Last synced at: over 1 year ago - Pushed at: about 5 years ago - Stars: 6 - Forks: 1

Peacecake/UnityWaypointMovement
Showcase of how to do a waypoint based movement system in Unity3D
Language: C# - Size: 21.5 KB - Last synced at: about 1 month ago - Pushed at: almost 7 years ago - Stars: 6 - Forks: 0

arcticengine/arctic
This is the official mirror of the https://gitlab.com/huldra/arctic arctic engine repository
Language: C++ - Size: 10.6 MB - Last synced at: 10 days ago - Pushed at: 10 days ago - Stars: 5 - Forks: 2

CursedPrograms/RTS_oU Fork of Cursed-Entertainment/RTS_oU
Open Source Unity RTS Editor
Language: C# - Size: 46.6 MB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 5 - Forks: 0

BharathVishal/Particle-System-Unity
This project contains a set of eight particle effects for use in Unity projects.
Language: ASP.NET - Size: 273 MB - Last synced at: about 1 month ago - Pushed at: 2 months ago - Stars: 5 - Forks: 4

jonathaneeckhout/jdungeon3d
An opensource 3d morpg game based on the Godot engine in a medieval inspired fantasy world
Language: GDScript - Size: 22.5 MB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 5 - Forks: 6

SeverVe4eraya/Main-Game-Dashboard
Size: 1.08 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 5 - Forks: 0

FronkonGames/Code-Wizard
Generation of customizable code templates for Unity.
Language: C# - Size: 1.21 MB - Last synced at: about 1 month ago - Pushed at: over 1 year ago - Stars: 5 - Forks: 0

llamacademy/ai-series-part-48
See a full, end to end implementation of an enemy AI with 4 attacks using a Behavior Tree framework, AI Tree.
Language: ShaderLab - Size: 70.4 MB - Last synced at: 2 days ago - Pushed at: almost 2 years ago - Stars: 5 - Forks: 2

ofenbach/catengine
Easy to use 2D Engine for Android.
Language: Java - Size: 840 KB - Last synced at: over 1 year ago - Pushed at: almost 2 years ago - Stars: 5 - Forks: 0

Normandy72/Kitchen-Chaos
A "Kitchen Chaos" 3d game. Code Monkey course.
Language: C# - Size: 55.8 MB - Last synced at: about 2 months ago - Pushed at: about 2 years ago - Stars: 5 - Forks: 5

BillyFrcs/CoronaRunner
2D Endless Runner Game Corona Runner.
Language: C# - Size: 23.5 MB - Last synced at: about 2 months ago - Pushed at: over 2 years ago - Stars: 5 - Forks: 0

llamacademy/ai-series-part-43
Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path
Language: ShaderLab - Size: 87.7 MB - Last synced at: 2 days ago - Pushed at: over 2 years ago - Stars: 5 - Forks: 3

llamacademy/cinemachine-basics-1
learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!
Language: ShaderLab - Size: 2.64 MB - Last synced at: 2 days ago - Pushed at: almost 3 years ago - Stars: 5 - Forks: 0

FronkonGames/GameWork-Scene
Async scene loading management module.
Language: C# - Size: 7.54 MB - Last synced at: about 2 months ago - Pushed at: almost 3 years ago - Stars: 5 - Forks: 0

llamacademy/progress-bars
Learn how to implement Progress Bars that can optionally report their progress and raise completed events!
Language: C# - Size: 41.7 MB - Last synced at: 2 days ago - Pushed at: about 3 years ago - Stars: 5 - Forks: 2

llamacademy/random-range
Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value.
Language: C# - Size: 41.7 MB - Last synced at: 2 days ago - Pushed at: about 3 years ago - Stars: 5 - Forks: 0

llamacademy/ai-series-part-39
Learn how to transform your fully animated NavMeshAgents and transform them into a Ragdoll on death that eventually subtly fade out
Language: ShaderLab - Size: 3.13 MB - Last synced at: 2 days ago - Pushed at: about 3 years ago - Stars: 5 - Forks: 0

GloriousPtr/ProbabilityManager
Probability Manager
Language: C# - Size: 1.5 MB - Last synced at: 29 days ago - Pushed at: about 3 years ago - Stars: 5 - Forks: 0

llamacademy/ai-series-part-37
In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
Language: ShaderLab - Size: 2.92 MB - Last synced at: 2 days ago - Pushed at: about 3 years ago - Stars: 5 - Forks: 1

llamacademy/ai-series-part-36
In this tutorial repository you will learn how to construct doors that NavMeshAgents will open when they come nearby.
Language: ShaderLab - Size: 2.99 MB - Last synced at: 2 days ago - Pushed at: over 3 years ago - Stars: 5 - Forks: 1

llamacademy/ai-series-part-22
Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath
Language: C# - Size: 40.1 MB - Last synced at: 2 days ago - Pushed at: almost 4 years ago - Stars: 5 - Forks: 1

llamacademy/ai-series-part-18
Project for the AI Series Part 18 tutorial that demonstrates how to burst spawn enemies, leveraging our existing EnemySpawner .
Language: C# - Size: 38 MB - Last synced at: 2 days ago - Pushed at: almost 4 years ago - Stars: 5 - Forks: 2

llamacademy/ai-series-part-15
Project for the AI Series Part 15 tutorial where we spawn NavMeshAgents at runtime on a Procedurally baked NavMesh that is baked only around the player in a large or procedurally generated world.
Language: C# - Size: 31 MB - Last synced at: 2 days ago - Pushed at: about 4 years ago - Stars: 5 - Forks: 1

DreadKnight/Spritify Fork of FreezingMoon/Spritify
Blender add-on that converts rendered animation frames into a configurable sprite sheet
Language: Python - Size: 27.3 KB - Last synced at: about 1 year ago - Pushed at: almost 5 years ago - Stars: 5 - Forks: 0

Bhalut/Tropical-Puzzle
Tropical Puzzle is a project made in Unity3D for the Android platform, it is a genre Puzzle - Match3
Language: C# - Size: 5.33 MB - Last synced at: almost 2 years ago - Pushed at: about 6 years ago - Stars: 5 - Forks: 4

pavle-goloskokovic/phaser3-webpack5-typescript-template
🕹️ Phaser 3.88, Webpack 5, and TypeScript template.
Language: TypeScript - Size: 2.36 MB - Last synced at: 8 days ago - Pushed at: 8 days ago - Stars: 4 - Forks: 0

azedeveloper/azedev
Personal Portfolio.
Language: HTML - Size: 2.7 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 4 - Forks: 1

skypjack/homebrew-entt
It... Could... Work!!
Language: Ruby - Size: 21.5 KB - Last synced at: about 2 months ago - Pushed at: 3 months ago - Stars: 4 - Forks: 0

DeveloppeurPascal/Bubbleoid-GGJ2025
My game in Delphi for the Global Gam Jam 2025.
Language: Pascal - Size: 12 MB - Last synced at: 9 days ago - Pushed at: 4 months ago - Stars: 4 - Forks: 0

SamuelAsherRivello/intro-to-web3-for-unity
Intro To Web3 For Unity. Full student learning resources for Web3 integration into the Unity game engine.
Size: 1.95 KB - Last synced at: about 2 months ago - Pushed at: 8 months ago - Stars: 4 - Forks: 0

dhorions/Capital-and-Cargo
Capital and Cargo is a retro console game where you buy, sell and transport goods between cities. Build factories, automate trade routes and become rich. By completing achievements you incrementally unlock new game features. The game was as a father son project by Kobe (12) and dad (44).
Language: C# - Size: 1.89 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 4 - Forks: 0

halilozel1903/RollDiceGame
Android Dice 🎲 App. It is developed in Java language.
Language: Java - Size: 566 KB - Last synced at: about 1 month ago - Pushed at: over 1 year ago - Stars: 4 - Forks: 2

llamacademy/shadergraph-twinkle-lights
Learn how to create 3 different flickering emissive effects using ShaderGraph
Language: ShaderLab - Size: 40.3 MB - Last synced at: 2 days ago - Pushed at: over 1 year ago - Stars: 4 - Forks: 0

RYanXuDev/LetsLearnUnrealEngineTogether_DevEnabled_3DPlatformerCharacterMovement
本项目学习的是Dev Enabled大佬发布在YouTube上的教程。 该教程的主要内容是3D平台类游戏的角色动作的功能实现,主要使用的是蓝图来编写逻辑。 阿严将在学习过程中尝试将大部分的逻辑都转成C++,并实现C++和蓝图之间较好的通信。 因此,本学习项目的一个重点就是如何结合C++以及蓝图,尽力做到这两者之间的均衡。 本项目的另一个学习重点则是动画蓝图(Animation Blueprint)相关的知识。
Language: C++ - Size: 10.7 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 4 - Forks: 0

llamacademy/physics-overlap-visualized
Play around with different Physics Overlap options to get a better understanding of how they work
Language: ShaderLab - Size: 70.4 MB - Last synced at: 2 days ago - Pushed at: over 1 year ago - Stars: 4 - Forks: 1

RimuruDev/Skin-Shop-Mechanics-Unity
Language: C# - Size: 6.11 MB - Last synced at: 27 days ago - Pushed at: over 1 year ago - Stars: 4 - Forks: 0

llamacademy/canvas-scaler
The Canvas Scaler is a powerful tool to help your UI automatically scale across aspect ratios and resolutions, but understanding exactly how it achieves that is a little nuaced. In this week's video I'll be explaining how the Canvas Scaler knows how to scale up or down your UI based on the UI Scale Mode and other configurations so you can choose which one works best for you and your workflow!
Size: 41.4 MB - Last synced at: 2 days ago - Pushed at: almost 2 years ago - Stars: 4 - Forks: 0

RobinBoers/cutie-tanks
Shoot 'em all arcade game
Language: JavaScript - Size: 20.6 MB - Last synced at: about 2 months ago - Pushed at: almost 2 years ago - Stars: 4 - Forks: 2

LucaJunge/godot_joystick
A Joystick control for Godot 4.0. Add the 'Joystick' node to your scene, connect to the signals and you're good to go!
Language: GDScript - Size: 352 KB - Last synced at: 6 days ago - Pushed at: about 2 years ago - Stars: 4 - Forks: 1

llamacademy/ai-series-part-45
Learn how you can generate a Mesh at runtime based on the NavMesh Triangulation.
Language: ShaderLab - Size: 70.7 MB - Last synced at: 2 days ago - Pushed at: about 2 years ago - Stars: 4 - Forks: 0

R3DHULK/snakegame
Simple Snake Game Using Python turtle
Language: C - Size: 121 KB - Last synced at: about 1 month ago - Pushed at: about 2 years ago - Stars: 4 - Forks: 0

llamacademy/intermediate-vertex-displacement
Circular and Linear Waves in ShaderGraph
Language: ShaderLab - Size: 9.18 MB - Last synced at: 2 days ago - Pushed at: about 2 years ago - Stars: 4 - Forks: 0

Pensilina14/bullet-ballet
OOP course final project - Group: Leon Baiocchi, Federico Brunelli, Alessandro Pioggia, Luca Rengo
Language: Java - Size: 256 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 4 - Forks: 3
