Topic: "lightmap"
jpcy/xatlas
Mesh parameterization / UV unwrapping library
Language: C++ - Size: 17.2 MB - Last synced at: 13 days ago - Pushed at: 10 months ago - Stars: 2,219 - Forks: 224

laurenth-personal/lightmap-switching-tool
Tool that allows switching different baked lightmap sets on a unity scene at runtime.
Language: C# - Size: 19.3 MB - Last synced at: about 1 year ago - Pushed at: over 1 year ago - Stars: 640 - Forks: 88

pmndrs/react-three-lightmap
In-browser lightmap/AO baker for react-three-fiber and ThreeJS
Language: TypeScript - Size: 669 KB - Last synced at: 3 days ago - Pushed at: about 2 years ago - Stars: 136 - Forks: 8

MerlinVR/VRC-Bakery-Adapter
A script that handles converting Bakery RNM and SH directional lightmap bindings into a format that VRChat can process
Language: C# - Size: 30.3 KB - Last synced at: 18 days ago - Pushed at: over 5 years ago - Stars: 94 - Forks: 3

Henry00IS/DynamicLighting
Modernized Lighting System of Unreal Gold / Tournament (1996-1999) for Unity.
Language: C# - Size: 1.19 MB - Last synced at: 17 days ago - Pushed at: 5 months ago - Stars: 85 - Forks: 10

ray-cast/trianglepacker
📄 Triangle packer for light map
Language: C++ - Size: 743 KB - Last synced at: 20 days ago - Pushed at: about 7 years ago - Stars: 76 - Forks: 8

unframework/threejs-lightmap-baker 📦
Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)
Language: TypeScript - Size: 990 KB - Last synced at: 3 months ago - Pushed at: about 4 years ago - Stars: 59 - Forks: 5

ILoveAGoodCrisp/Foundry
A Blender addon supporting asset creation for Halo Reach, Halo 4, and Halo 2 Anniversary Multiplayer
Language: Python - Size: 214 MB - Last synced at: 5 days ago - Pushed at: 5 days ago - Stars: 44 - Forks: 0

diharaw/lightmap-baking
An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.
Language: C++ - Size: 559 KB - Last synced at: about 2 years ago - Pushed at: over 5 years ago - Stars: 44 - Forks: 8

z3y/XatlasLightmap
Better lightmap packing for Unity
Language: C++ - Size: 285 KB - Last synced at: 25 days ago - Pushed at: 7 months ago - Stars: 33 - Forks: 3

tblut/Baked-Global-Illumination
Language: C++ - Size: 370 MB - Last synced at: almost 2 years ago - Pushed at: almost 5 years ago - Stars: 33 - Forks: 5

alexkid77/3dEngineOpenGL
This is a 3d engine written from scratch in my last semester on the university (Spring 2009)
Language: C - Size: 22.6 MB - Last synced at: about 2 years ago - Pushed at: over 5 years ago - Stars: 23 - Forks: 2

mese79/easy_lightmap
blender easy light map addon
Language: Python - Size: 31.3 KB - Last synced at: about 2 years ago - Pushed at: almost 9 years ago - Stars: 20 - Forks: 0

realcoloride/TerrariaLightEngineExample
Example Terraria Light Engine in Python and pseudo code to implement in any engine.
Language: Python - Size: 11.7 KB - Last synced at: 10 days ago - Pushed at: about 2 years ago - Stars: 8 - Forks: 0

PixelWizards/com.pixelwizards.lightmap-switching Fork of laurenth-personal/lightmap-switching-tool
Tool that allows switching different baked lightmap sets on a unity scene at runtime.
Language: C# - Size: 16 MB - Last synced at: 4 days ago - Pushed at: almost 5 years ago - Stars: 6 - Forks: 2

osman-turan/OpenBSP-Legacy
id Software's Quake3 .MAP format compiler with BSP tree generation, polygon generation/optimization and bumpmapped lightmapping
Language: Pascal - Size: 1.12 MB - Last synced at: about 2 years ago - Pushed at: over 6 years ago - Stars: 5 - Forks: 1

archo5/lighter
LIGHTmap renderER
Language: C++ - Size: 349 KB - Last synced at: 6 days ago - Pushed at: almost 8 years ago - Stars: 5 - Forks: 1

studentutu/Morpeh.Baker
Bake Light for Unity Scene into prefabs
Language: C# - Size: 6.72 MB - Last synced at: about 1 year ago - Pushed at: about 3 years ago - Stars: 3 - Forks: 0

AgrMayank/Foggy-Forest
You are a Barbarian lost in the Foggy Forest!!!
Language: ShaderLab - Size: 251 MB - Last synced at: almost 2 years ago - Pushed at: almost 5 years ago - Stars: 3 - Forks: 0

AlexeyTaranov/LightmapBaker
Quick lightmap baking in Unity
Language: C# - Size: 314 KB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 2 - Forks: 0

AerialDave144/Halo2-Blender-Auto-Lightmap-Generation
Automatic Halo 2 Lightmap Generation (Blender Script)
Language: Python - Size: 43 KB - Last synced at: almost 2 years ago - Pushed at: about 4 years ago - Stars: 2 - Forks: 0

Tramshy/runtime-lightmap-controller
A system that allows for switching lightmaps at runtime. Allows for switching for individual renderers, switching for light probes and smooth switching by lerping.
Language: C# - Size: 63.5 KB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 0 - Forks: 0
