Topic: "ambient-occlusion"
AmplifyCreations/AmplifyOcclusion
Full source-code for Amplify Occlusion plugin for Unity
Language: C# - Size: 38.1 MB - Last synced at: about 1 month ago - Pushed at: 10 months ago - Stars: 285 - Forks: 49

neon-age/AmplifyOcclusion-URP
Amplify Occlusion V2 ported to URP 2022.2
Language: C# - Size: 332 KB - Last synced at: 29 days ago - Pushed at: over 2 years ago - Stars: 164 - Forks: 12

pmndrs/react-three-lightmap
In-browser lightmap/AO baker for react-three-fiber and ThreeJS
Language: TypeScript - Size: 669 KB - Last synced at: 2 days ago - Pushed at: over 2 years ago - Stars: 138 - Forks: 8

nezix/Unity-GeoAO
Unity fast object space ambient occlusion at runtime (URP & Built-in RP)
Language: C# - Size: 661 KB - Last synced at: about 1 month ago - Pushed at: about 3 years ago - Stars: 136 - Forks: 27

diharaw/sdf-baking
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
Language: C++ - Size: 2.85 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 31 - Forks: 6

macroing/Dayflower-Path-Tracer 📦
A photorealistic, realtime and GPU-based renderer written in Java
Language: Java - Size: 115 MB - Last synced at: about 2 years ago - Pushed at: about 4 years ago - Stars: 31 - Forks: 1

macroing/Dayflower
A photorealistic 3D-renderer written in Java
Language: Java - Size: 195 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 26 - Forks: 2

kraifpatrik/SSGI
Screen space global illumination for GameMaker
Language: Yacc - Size: 134 MB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 19 - Forks: 1

Erfan-Ahmadi/TheForgeExamples
Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal
Language: C++ - Size: 155 MB - Last synced at: about 2 years ago - Pushed at: over 5 years ago - Stars: 16 - Forks: 3

cgaueb/MFR
Source code and resources related to multifragment rendering
Language: GLSL - Size: 217 MB - Last synced at: about 2 years ago - Pushed at: over 4 years ago - Stars: 14 - Forks: 3

Saggre/raymarch-engine
A game engine that renders primitive objects by utilizing raymarching
Language: C# - Size: 14.1 MB - Last synced at: 16 days ago - Pushed at: almost 3 years ago - Stars: 9 - Forks: 1

konstatoivanen/GLSLTestbed
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
Language: C++ - Size: 200 MB - Last synced at: almost 2 years ago - Pushed at: over 3 years ago - Stars: 8 - Forks: 2

HanetakaChou/Ray-Traced-Ambient-Occlusion
Ray Traced Ambient Occlusion
Language: C++ - Size: 150 KB - Last synced at: about 2 months ago - Pushed at: 4 months ago - Stars: 5 - Forks: 0

Woking-34/dynamic-stackless-binary-tree-traversal
A novel algorithm for traversing a binary tree that does not require a stack and, unlike previous approaches, works with dynamic descent direction without restarting.
Language: C++ - Size: 3.61 MB - Last synced at: over 2 years ago - Pushed at: about 6 years ago - Stars: 5 - Forks: 0

Seremonik/VoxelEngine
Fast Voxel Engine for Unity using Jobs & Burst
Language: ShaderLab - Size: 1.85 MB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 3 - Forks: 1

shabaazxh/Real-Time-Ambient-Occlusion
Simple Vulkan toy renderer demonstrating some popular AO methods used in real-time rendering. Crytek SSAO, HBAO and Alchemy AO
Language: C++ - Size: 62.6 MB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 2 - Forks: 0

yugofujioka/fAmbientOcclusion
Language: C# - Size: 35.2 KB - Last synced at: about 2 years ago - Pushed at: almost 5 years ago - Stars: 2 - Forks: 0

WildRP/WildRP-AMV-tool
Generates AMV files for use with custom RedM models. Uses Godot Engine (.NET version) 4.2.1.
Language: C# - Size: 18.8 MB - Last synced at: 12 months ago - Pushed at: 12 months ago - Stars: 1 - Forks: 0

whateverforever/trimesh-ao
Attempts to implement ambient occlusion in trimesh
Language: Python - Size: 1.27 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 1 - Forks: 0

gokberkakdeniz/iztech-ceng488-computer-graphics 📦
IZTECH - CENG 488 - Computer Graphics - 2021-2022
Language: Python - Size: 8.11 MB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 1 - Forks: 0

Delt06/vertex-ao
A proof of concept for a simple per-vertex ambient occlusion baking system.
Language: C# - Size: 6.04 MB - Last synced at: about 2 years ago - Pushed at: about 3 years ago - Stars: 1 - Forks: 0

TarekJor/AwesomeBump Fork of kmkolasinski/AwesomeBump
AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump.
Language: C++ - Size: 69.1 MB - Last synced at: about 2 years ago - Pushed at: almost 7 years ago - Stars: 1 - Forks: 0

vliopas97/RTR24-Tiled-Deferred-Renderer
Language: C++ - Size: 158 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 0 - Forks: 0

karouzakisp/pyGLV Fork of papagiannakis/pyGLV
This repo adds functionality into the pyGLV.
Language: Python - Size: 5.68 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 0 - Forks: 0

elemel/occam
Bakes ambient occlusion for voxels
Language: Lua - Size: 978 KB - Last synced at: 3 months ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

MircoWerner/VoxelVolumeRenderer
Real time volume rendering of large voxel data sets with support for global ambient occlusion and emission.
Language: C - Size: 1.14 MB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0
