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Topic: "subsurface-scattering"

CustomPhase/CP_SSSSS

Naive screen-space subsurface scattering solution for Unity 5.

Language: C# - Size: 25.4 KB - Last synced at: over 1 year ago - Pushed at: almost 6 years ago - Stars: 156 - Forks: 27

AlerianEmperor/LuxRenderer

Powerful Path Tracing Engine For Realistic Rendering

Language: C++ - Size: 140 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 47 - Forks: 6

apilola/tension-tools

The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that you see in the showcase above. The following implementation will work with Rigged Geometry as well as BlendShapes/MorphTargets.

Language: C# - Size: 38.1 MB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 46 - Forks: 6

luxuia/separable-sss-unity

Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

Language: C# - Size: 26 MB - Last synced at: about 1 year ago - Pushed at: almost 7 years ago - Stars: 46 - Forks: 7

MircoWerner/ReSTIR-SSS

Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)

Language: C++ - Size: 3.26 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 39 - Forks: 5

DoerriesT/Separable-Subsurface-Scattering-Demo

Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0

Language: C++ - Size: 261 MB - Last synced at: 8 months ago - Pushed at: over 3 years ago - Stars: 37 - Forks: 10

JohannesDeml/Unity-Human-Skin-Shader-PC Fork of lixinpei/Unity-Human-Skin-Shader

A realistic & physically based human skin shader

Language: C# - Size: 58.9 MB - Last synced at: 12 months ago - Pushed at: over 2 years ago - Stars: 22 - Forks: 7

michead/vk_renderer

Vulkan implementations of Subsurface Scattering and Ambient Occlusion

Language: C++ - Size: 1.97 MB - Last synced at: 5 months ago - Pushed at: almost 8 years ago - Stars: 16 - Forks: 3

ACskyline/vksssss

A screen space sub-surface scattering demo implemented with vulkan api

Language: C++ - Size: 160 MB - Last synced at: about 2 years ago - Pushed at: over 5 years ago - Stars: 14 - Forks: 1

RoaldFre/mitsuba-ALVRL-fwddip Fork of mitsuba-renderer/mitsuba

Fork of the Mitsuba renderer containing reference implementations of: (1) Adaptive Lightslice for Virtual Ray Lights, (2) the Forward Scattering Dipole model.

Language: C++ - Size: 96.9 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 13 - Forks: 2

Saggre/raymarch-engine

A game engine that renders primitive objects by utilizing raymarching

Language: C# - Size: 14.1 MB - Last synced at: 6 days ago - Pushed at: almost 3 years ago - Stars: 9 - Forks: 1

edu-rinaldi/Volumetric-Path-Tracer

Volumetric and implicit surfaces pathtracer implementation built on top of Yocto/GL.

Language: C++ - Size: 151 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 4 - Forks: 0

lpiekarski/path-tracer-in-plain-javascript

Path tracer written in JS

Language: JavaScript - Size: 61.5 MB - Last synced at: almost 2 years ago - Pushed at: almost 4 years ago - Stars: 3 - Forks: 0

iaomw/GLAB

Play with C++ OpenGL

Language: C++ - Size: 289 MB - Last synced at: about 1 month ago - Pushed at: almost 2 years ago - Stars: 2 - Forks: 0

vipshiva/sss

sss is a lightweight, easy-to-use command-line tool for analyzing and manipulating text files. It offers various functionalities such as searching, replacing, and transforming text based on specified patterns and rules.

Size: 1000 Bytes - Last synced at: 5 days ago - Pushed at: 5 days ago - Stars: 1 - Forks: 0