Topic: "lightprobes"
steaklive/EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Language: C++ - Size: 3.46 GB - Last synced at: 11 months ago - Pushed at: about 1 year ago - Stars: 594 - Forks: 22

laurenth-personal/LightProbesPlacement
Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically
Size: 721 KB - Last synced at: 6 months ago - Pushed at: over 6 years ago - Stars: 186 - Forks: 17

laurenth-personal/LightingTools.LightProbesVolumes
Light probes volumes
Language: C# - Size: 26.4 KB - Last synced at: over 1 year ago - Pushed at: about 4 years ago - Stars: 126 - Forks: 20

cgaueb/light_probe_placement
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
Language: C# - Size: 349 MB - Last synced at: 11 months ago - Pushed at: almost 4 years ago - Stars: 100 - Forks: 18

Gaolingx/AutoGenerateLightProbeTool
This is a tool for generate light probe in unity automatically.
Language: C# - Size: 1.84 MB - Last synced at: 19 days ago - Pushed at: almost 2 years ago - Stars: 11 - Forks: 1

Reefufui/vulkan-light-bakery
Implementation of light baking system for ray tracing
Language: C++ - Size: 4.81 MB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 8 - Forks: 2

Tramshy/runtime-lightmap-controller
A system that allows for switching lightmaps at runtime. Allows for switching for individual renderers, switching for light probes and smooth switching by lerping.
Language: C# - Size: 63.5 KB - Last synced at: about 2 months ago - Pushed at: 2 months ago - Stars: 0 - Forks: 0
