Topic: "octree-partitioning"
thewildnath/PathTracer
Direct Volume Rendering Path Tracer
Language: C - Size: 47.7 MB - Last synced at: over 1 year ago - Pushed at: over 5 years ago - Stars: 12 - Forks: 1
twinbee/evacSim
Massive crowd-dynamics steering/flocking emergency egress simulation developed under a DHS grant in 2006
Language: C - Size: 54.4 MB - Last synced at: 6 months ago - Pushed at: over 3 years ago - Stars: 5 - Forks: 2
bertaye/Octree
A simple Octree structure that can build up on the Point Clouds
Language: C++ - Size: 1.57 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 4 - Forks: 1
DavidRichardson02/Serial-Hashed-Octree-Barnes-Hut-N-Body-Simulator-0_3
The Hashed-Octree approach is developed as an improvement to the standard octree data structure made suitable for parallel processing. This variant of the octree data structure attempts to parallelize the hierarchical method through adaptive domain decomposition, dynamic load-balancing across processors, and parallel interaction computation.
Language: C - Size: 5.91 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 3 - Forks: 0
jccasasrosa/Change-detection-in-point-clouds-using-3D-fractal-dimension
Change detection in point clouds using 3D fractal dimension
Language: C++ - Size: 623 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 2 - Forks: 1
bonomip/vPhysics
Prototype of a physics simulation engine using position based dynamics.
Language: C++ - Size: 64.5 KB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 2 - Forks: 0
nikos912000/octree-partitioning
Octree partitioning 3-D points into spatial subvolumes using PTHREADS and OPENMP
Language: C - Size: 7.81 KB - Last synced at: 11 months ago - Pushed at: over 5 years ago - Stars: 1 - Forks: 0