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Topic: "octree-partitioning"

thewildnath/PathTracer

Direct Volume Rendering Path Tracer

Language: C - Size: 47.7 MB - Last synced at: over 1 year ago - Pushed at: over 5 years ago - Stars: 12 - Forks: 1

twinbee/evacSim

Massive crowd-dynamics steering/flocking emergency egress simulation developed under a DHS grant in 2006

Language: C - Size: 54.4 MB - Last synced at: 6 months ago - Pushed at: over 3 years ago - Stars: 5 - Forks: 2

bertaye/Octree

A simple Octree structure that can build up on the Point Clouds

Language: C++ - Size: 1.57 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 4 - Forks: 1

DavidRichardson02/Serial-Hashed-Octree-Barnes-Hut-N-Body-Simulator-0_3

The Hashed-Octree approach is developed as an improvement to the standard octree data structure made suitable for parallel processing. This variant of the octree data structure attempts to parallelize the hierarchical method through adaptive domain decomposition, dynamic load-balancing across processors, and parallel interaction computation.

Language: C - Size: 5.91 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 3 - Forks: 0

jccasasrosa/Change-detection-in-point-clouds-using-3D-fractal-dimension

Change detection in point clouds using 3D fractal dimension

Language: C++ - Size: 623 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 2 - Forks: 1

bonomip/vPhysics

Prototype of a physics simulation engine using position based dynamics.

Language: C++ - Size: 64.5 KB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 2 - Forks: 0

nikos912000/octree-partitioning

Octree partitioning 3-D points into spatial subvolumes using PTHREADS and OPENMP

Language: C - Size: 7.81 KB - Last synced at: 11 months ago - Pushed at: over 5 years ago - Stars: 1 - Forks: 0