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GitHub topics: procedural-animation

StefanPetrick/animartrix

High fidelity & high-res LED animations for microcontrollers with hardware FPU (Teensy 4.x, 3.5, 3.6 & ESP32 S3)

Language: C++ - Size: 2.68 MB - Last synced at: 7 days ago - Pushed at: about 1 year ago - Stars: 67 - Forks: 10

MinaPecheux/UnityTutorials-ProceduralAnimations

The code for a short tutorial on procedural animations and how to create them thanks to the Animation Rigging package in Unity/C# (available in text format).

Language: C# - Size: 18.6 MB - Last synced at: 12 days ago - Pushed at: over 2 years ago - Stars: 34 - Forks: 4

daniellochner/creature-creator

Create your own creatures to explore online worlds with friends and collect new parts to upgrade your stats and abilities! Complete quests, battle enemies, challenge friends to minigames, or just have fun roleplaying — the possibilities are endless when your imagination is the limit!

Language: C# - Size: 4.93 GB - Last synced at: 15 days ago - Pushed at: 15 days ago - Stars: 236 - Forks: 43

abdulrahmans0414/threejs-mastery

Mastering Three.js step by step! This repository documents my learning journey, starting from the basics of 3D web development. Exploring core concepts like scenes, cameras, renderers, geometries, and materials, with hands-on projects and experiments. Gradually progressing to advanced topics like shaders, animations, physics, and WebXR.

Language: JavaScript - Size: 80.4 MB - Last synced at: 8 days ago - Pushed at: 29 days ago - Stars: 1 - Forks: 0

davidroman0O/frog-procedural-soft-body

Softbody frog procedural animation, it is Wednesday my dudes

Language: HTML - Size: 335 KB - Last synced at: 3 days ago - Pushed at: about 1 month ago - Stars: 2 - Forks: 0

roy-corentin/ProceduralAnimation

Expirmentation of procedural animation in Zig with Raylib

Language: Zig - Size: 26.4 KB - Last synced at: about 23 hours ago - Pushed at: 2 months ago - Stars: 0 - Forks: 0

geezmolycos/lizard-pet

love2d 编写的桌宠,目前实现了一只飞龙,使用程序动态生成的动画,自然流畅(至少希望是这样)。

Language: Lua - Size: 2.27 MB - Last synced at: 11 days ago - Pushed at: 11 months ago - Stars: 59 - Forks: 9

Sheraff/spider-inverse-kinematics

Language: JavaScript - Size: 20.5 KB - Last synced at: about 1 month ago - Pushed at: almost 3 years ago - Stars: 1 - Forks: 0

Sheraff/bird-inverse-kinematics-bezier

Procedural animation on 2D canvas

Language: JavaScript - Size: 64.5 KB - Last synced at: 8 days ago - Pushed at: almost 3 years ago - Stars: 7 - Forks: 0

RebelPotato/fishpond

Procedually animated fish pond, wash painting style.

Language: JavaScript - Size: 3.91 KB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 0 - Forks: 0

jerejoensuu/procedural-animation

A procedurally animated spider in Unity using inverse kinematics.

Language: C# - Size: 29 MB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 12 - Forks: 0

RuiVarela/Serenity

A collection of relaxing interactions

Language: TypeScript - Size: 660 KB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 0 - Forks: 0

phassic/BoidFlow

This repository contains a simulation of boids, demonstrating flocking behavior. The simulation models the collective movement of agents (boids) to mimic the natural behavior of birds flocking, fish schooling, or herding animals. This project showcases principles of swarm intelligence and artificial life.

Language: Python - Size: 61.5 KB - Last synced at: about 1 month ago - Pushed at: 9 months ago - Stars: 2 - Forks: 0

Sopiro/Unity-Procedural-Animation

Procedural animation example in Unity

Language: C# - Size: 5.18 MB - Last synced at: 5 months ago - Pushed at: over 2 years ago - Stars: 348 - Forks: 58

VSebastian8/Procedural-Animation

Personal project for learning Rust, using the Iced GUI library

Language: Rust - Size: 6.44 MB - Last synced at: 7 months ago - Pushed at: 7 months ago - Stars: 1 - Forks: 0

davidkimighty/TARS

Totally Accurate Ragdoll Simulator

Language: ShaderLab - Size: 61.5 MB - Last synced at: 7 months ago - Pushed at: 7 months ago - Stars: 102 - Forks: 11

SerhatDikel/Unity-BodyMorph

A tool for adjusting bone proportions in real time for Unity Humanoid Rigs.

Language: C# - Size: 41.2 MB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 20 - Forks: 2

AitorSimona/Traverser

A player traversal toolkit for Unity.

Language: C# - Size: 2.15 GB - Last synced at: 5 months ago - Pushed at: over 3 years ago - Stars: 183 - Forks: 16

udumbarova/houdini-gymnastics-simulation

skeletal-muscular simulation of a 3d character

Language: Python - Size: 3.91 KB - Last synced at: 9 months ago - Pushed at: 9 months ago - Stars: 0 - Forks: 0

Dot32Dev/platformer

nyoom

Language: Lua - Size: 1.15 MB - Last synced at: 9 months ago - Pushed at: about 3 years ago - Stars: 1 - Forks: 0

Marllon-Freitas/simple-procedural-animation

A simple version of the procedural animation project based on this video: https://www.youtube.com/watch?v=qlfh_rv6khY&ab_channel=argonaut . The project uses HTML, CSS, and JavaScript to create animations.

Language: JavaScript - Size: 47.9 KB - Last synced at: 9 months ago - Pushed at: 9 months ago - Stars: 0 - Forks: 0

VivianMenard/boids

Real time 3D simulation of boids with graphics, created as a first Unity project for fun and learning.

Language: C# - Size: 22.2 MB - Last synced at: 11 months ago - Pushed at: 11 months ago - Stars: 1 - Forks: 0

DyeKuu/OpenGL-Seawave-Animation-INF443

Using OpenGL in C++, implement a seawave animation from time-dependent Perlin noise and also a physics engine

Language: C++ - Size: 146 MB - Last synced at: 11 months ago - Pushed at: almost 5 years ago - Stars: 2 - Forks: 2

SerhatDikel/Unity-Bipedal-Kinematics

Bipedal Inverse Kinematics for Unity.

Language: C# - Size: 64.2 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

daniellochner/creature

Procedurally generate creatures in Unity - inspired by Spore.

Size: 16.8 MB - Last synced at: 11 months ago - Pushed at: over 2 years ago - Stars: 230 - Forks: 57

MechanicalFlower/inverse_kinematics_spider Fork of bzdghf/godot-spider

:spider: Prodecural animation of a spider-like model

Language: GDScript - Size: 132 KB - Last synced at: about 1 year ago - Pushed at: over 1 year ago - Stars: 1 - Forks: 0

morkev/rendering-projects

A compilation of renders created in Houdini, Blender, NX Siemens and SolidWorks. Some animations were scripted in Python or C/GLSL.

Language: GLSL - Size: 201 MB - Last synced at: about 18 hours ago - Pushed at: over 1 year ago - Stars: 6 - Forks: 0

pz64/procedural-animated-spider

Procedural animated spider project

Size: 2.34 MB - Last synced at: about 1 year ago - Pushed at: about 4 years ago - Stars: 40 - Forks: 6

goldest-star/seawave-animation

Using OpenGL in C++, implement a seawave animation from time-dependent Perlin noise and also a physics engine

Language: C++ - Size: 146 MB - Last synced at: about 1 year ago - Pushed at: almost 2 years ago - Stars: 21 - Forks: 0

ksprugevics/procedural-graph-animation-java

My first attempt at a procedural animation - a graph of interconnected nodes in 2D space. I am planning to expand this to the 3D space using Unity.

Language: Java - Size: 6.49 MB - Last synced at: over 1 year ago - Pushed at: about 2 years ago - Stars: 0 - Forks: 0

renanstn/godot-procedural-animation

Exemplo de animação procedural na godot, seguindo um tutorial do canal Miziziziz.

Language: GDScript - Size: 58.6 KB - Last synced at: about 1 month ago - Pushed at: almost 5 years ago - Stars: 2 - Forks: 1

Woreira/IK-Walker

A procedurally animated spider/walker thing, in Unity

Language: C# - Size: 4.64 MB - Last synced at: over 1 year ago - Pushed at: almost 3 years ago - Stars: 3 - Forks: 0

AnthonyRodway/SimpleProceduralAnimation

This was a small procedural animation project that I did in unity that explores some ways to procedurally animate a bipedal character with inverse kinematics and a wave function

Language: C# - Size: 3.62 MB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 0 - Forks: 0

nergster/fossy

A FOSS video game experiment.

Language: Rust - Size: 119 KB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 2 - Forks: 0

Jakub21/Portfolio

My website on Node.js

Language: JavaScript - Size: 870 KB - Last synced at: 2 months ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

gerlogu/ProceduralFPSAnimationsPlugin

Plugin for Unreal Engine 4/5 👁‍🗨 Add procedural animations to your First Person Shooter by using Curves and modifying values 🔫

Language: C++ - Size: 81.9 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 18 - Forks: 2

elyshaffir/Procedural-Animation

A Unity implementation of David Rosen's procedural animation technique. David Rosen's talk: https://youtu.be/LNidsMesxSE

Language: C# - Size: 2.87 MB - Last synced at: almost 2 years ago - Pushed at: about 5 years ago - Stars: 4 - Forks: 0

mmmeri/ue-procedural-limbs

Procedural animation for insectoid limbs (WIP) in Unreal Engine 4

Size: 23.2 MB - Last synced at: 5 days ago - Pushed at: over 2 years ago - Stars: 5 - Forks: 0

leixingyu/pedagogical-agent

Unity procedural animation system

Language: C# - Size: 3.91 MB - Last synced at: about 2 years ago - Pushed at: about 3 years ago - Stars: 5 - Forks: 1

limkarlkenji/UnityProceduralAnim

Playing with Unity's Animation Rigging Package.

Language: C# - Size: 129 KB - Last synced at: almost 2 years ago - Pushed at: about 4 years ago - Stars: 6 - Forks: 1

soundeffects/bevy-procloc

Procedural humanoid character animation for the bevy game engine.

Language: Rust - Size: 23.4 KB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 0 - Forks: 0

LucioCarvalhoDev/dots-galaxy

Pacote para criação de animações simples e elegantes.

Language: JavaScript - Size: 400 KB - Last synced at: about 1 month ago - Pushed at: about 3 years ago - Stars: 0 - Forks: 0

LucioCarvalhoDev/dots

Animação de pontos e linhas usando o elemento canvas.

Language: HTML - Size: 558 KB - Last synced at: about 2 years ago - Pushed at: about 3 years ago - Stars: 0 - Forks: 0

jonas-simpson/ProceduralAnimation

Procedural animation experiment I conducted to help with Pikmin development in mid 2020

Size: 0 Bytes - Last synced at: almost 2 years ago - Pushed at: over 3 years ago - Stars: 0 - Forks: 0