GitHub topics: procedural-content-generation
jokenox/Goopt
🔍 Search Engine for a Procedural Simulation of the Web with GPT-3.
Language: JavaScript - Size: 60.4 MB - Last synced at: 9 days ago - Pushed at: over 2 years ago - Stars: 516 - Forks: 37

deus369/zoxel
An Open Source Voxel RPG
Language: C - Size: 78.6 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 40 - Forks: 0

SergeyChelak/Tankodrome
A fast-paced top-down tank shooter for iOS and macOS, built with SpriteKit
Language: Swift - Size: 5.13 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 1 - Forks: 0

matthewstyler/ruby-perlin-2D-map-generator
Procedurally generate seeded and customizable 2D maps with optional towns and roads, rendered with ansi colours or described in a 2D array of hashes
Language: Ruby - Size: 98.6 KB - Last synced at: 29 days ago - Pushed at: over 1 year ago - Stars: 2 - Forks: 0

DracoY-code/quest-generation
The codebase for the "Procedural Quest Generation for Role-Playing Games using Large Language Models." This includes datasets, notebooks, scripts, logs, outputs, and reports for the project.
Language: Jupyter Notebook - Size: 8.65 MB - Last synced at: 2 days ago - Pushed at: about 1 month ago - Stars: 0 - Forks: 0

James-Edwards-Dev/Procedural_Skier
3D skiing game that uses procedural content generation
Language: C++ - Size: 134 KB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 1 - Forks: 0

Tiendil/pynames
Generate character names for diverse cultures and settings.
Language: Python - Size: 263 KB - Last synced at: about 1 month ago - Pushed at: 6 months ago - Stars: 69 - Forks: 11

BlackJar72/DoomlikeDungeons
A procedural multi-room dungeon generator for Minecraft
Language: Java - Size: 4.55 MB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 24 - Forks: 13

the-tale/questgen
Automatic non-linear quests generator
Language: Python - Size: 654 KB - Last synced at: 8 days ago - Pushed at: 2 months ago - Stars: 32 - Forks: 10

Niels-NTG/Mechanic-Miner-2023
Mixed-initiative co-creative game design tool that creates game mechanics by exploring the source code of your Unity game project
Language: C# - Size: 32.4 MB - Last synced at: 3 months ago - Pushed at: 10 months ago - Stars: 3 - Forks: 0

devkabir/procedural-php-hms-demo
A simple, easy-to understand example of a management system made with PHP and the MVC design pattern in a procedural approach.
Language: PHP - Size: 29.3 KB - Last synced at: 2 months ago - Pushed at: over 1 year ago - Stars: 6 - Forks: 5

mattbuske/pcg-bunny
This project showcases the application of search-based procedural content generation using evolutionary algorithms.
Language: C++ - Size: 535 KB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 2 - Forks: 1

ArtifactForms/MeshLibCore
A JAVA library to construct and manipulate geometry in Three-dimensional space.
Language: Java - Size: 17.3 MB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 3 - Forks: 0

SurceBeats/Atlas
The Atlas is a procedural generation engine inspired by No Man's Sky, designed to create vast, complex galaxies and universes with customizable parameters.
Language: Python - Size: 4.08 MB - Last synced at: 7 months ago - Pushed at: 7 months ago - Stars: 5 - Forks: 0

Niels-NTG/GDMC2024
"Vault of Immeasurable Knowledge", a submission by Niels-NTG for the 2024 Minecraft AI Settlement Generation Challenge
Language: Python - Size: 360 MB - Last synced at: 2 months ago - Pushed at: 8 months ago - Stars: 3 - Forks: 0

Niels-NTG/GDMC2023
"Field Lab Gamma γ", a submission by Niels-NTG for the 2023 Minecraft AI Settlement Generation Challenge
Language: Python - Size: 4.3 MB - Last synced at: 2 months ago - Pushed at: 8 months ago - Stars: 1 - Forks: 0

Niels-NTG/GDMC2022
"Field Lab Beta β", a submission by Niels-NTG for the 2022 Minecraft AI Settlement Generation Challenge
Language: Python - Size: 2.5 MB - Last synced at: 12 days ago - Pushed at: 8 months ago - Stars: 2 - Forks: 0

irzinfante/wfc4j
Library to use the Wave Function Collapse strategy for procedural generation
Language: Java - Size: 381 KB - Last synced at: 3 months ago - Pushed at: 10 months ago - Stars: 2 - Forks: 0

LasseHenrich/racetrack-generation
Unity project for generating closed, arcade-like and highly customizable race tracks.
Language: C# - Size: 1.04 MB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 1 - Forks: 0

VideojogosLusofona/snappable-meshes-pcg
Procedural generation of 3D maps with snappable meshes
Language: C# - Size: 4.95 MB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 28 - Forks: 3

rajammanabrolu/WorldGeneration
Generating Interactive Fiction worlds from story plots
Language: Python - Size: 5.06 MB - Last synced at: 11 months ago - Pushed at: over 2 years ago - Stars: 74 - Forks: 7

yahiaetman/ms-level-gen
Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizes
Language: Jupyter Notebook - Size: 1.21 MB - Last synced at: 3 months ago - Pushed at: almost 2 years ago - Stars: 9 - Forks: 2

umair-nasir14/Word2World
Word2World is an LLM-based PCG system that creates playable 2D world from stories
Language: Python - Size: 1.2 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 25 - Forks: 2

Highverve/PLGL
PLGL is a code library designed for game developers, fiction authors, and worldbuilders to procedurally generate stylized sentences using the constraints of a fictional language.
Language: C# - Size: 421 KB - Last synced at: 20 days ago - Pushed at: over 2 years ago - Stars: 5 - Forks: 0

manosmiras/Level-Generator
An implementation and evaluation of biologically inspired techniques in game level generation. Honours project for the Games Development course.
Language: C# - Size: 102 MB - Last synced at: 2 months ago - Pushed at: almost 2 years ago - Stars: 7 - Forks: 2

Tiendil/tutorial-dungeon-generation
Simple dungeon generation in Python
Language: Python - Size: 132 KB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 7 - Forks: 1

NecRaul/ProcGenExamples
Some examples of Procedural Generation algorithms. I'll be using this for my Master's Dissertation
Language: Java - Size: 61.5 KB - Last synced at: 13 days ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

NecRaul/perlin-noise-go
Some examples of generating perlin noise using Golang
Language: Go - Size: 5.42 MB - Last synced at: 4 months ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

spood/PCGPathfinding
An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
Language: C++ - Size: 42.6 MB - Last synced at: about 1 year ago - Pushed at: almost 2 years ago - Stars: 19 - Forks: 2

BlackJar72/ClimaticBiomePlacement
An landmass generator and biome provider for Minecraft
Language: Java - Size: 1.58 MB - Last synced at: 2 months ago - Pushed at: about 2 years ago - Stars: 16 - Forks: 5

ljdross/puzzle-generator
Python scripts for Blender's scripting API to generate logic geometric puzzles utilizing the Phobos (https://github.com/dfki-ric/phobos) add-on for Blender.
Language: Python - Size: 411 MB - Last synced at: 8 days ago - Pushed at: about 1 year ago - Stars: 3 - Forks: 0

ekapobTh/Procedural-City-Generation
This repository is my research work in the area of Procedural Content Generation (PCG), utilized for generating cities in the Unity Engine.
Language: C# - Size: 10.9 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 1 - Forks: 0

NMPoole/CS4303-Flagship
Flagship - a Java/Processing video game (open-world, top-down, single-player, action-adventure, pirate/naval-combat).
Language: Java - Size: 13.9 MB - Last synced at: over 1 year ago - Pushed at: about 3 years ago - Stars: 0 - Forks: 0

bernhardrieder/PCGML-Game-Mechanics
Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.
Language: Jupyter Notebook - Size: 713 MB - Last synced at: over 1 year ago - Pushed at: about 6 years ago - Stars: 52 - Forks: 17

alex-gdv/Mario-Level-Generator
AI Python Framework for Super Mario Bros.
Language: Python - Size: 93.6 MB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 1 - Forks: 0

juancq/shape-deform
A web-based application for creating perturbations of 3D models. Upload a 3D model, and interactively explore perturbations of the 3D model.
Language: JavaScript - Size: 2.63 MB - Last synced at: almost 2 years ago - Pushed at: almost 8 years ago - Stars: 1 - Forks: 3

GiovannyJTT/quick-ui-mqtt
Boilerplate for an html UI that helps to use mqtt publish / subscribe on background * Use the ui_setup.json file to quickly create dynamically buttons for publish / subscribe to mqtt topics
Language: JavaScript - Size: 1.82 MB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 1 - Forks: 0

SUSTechGameAI/OPARL
This is the repository of the paper "Online Game Level Generation from Music" in CoG 2022
Language: Python - Size: 379 MB - Last synced at: over 2 years ago - Pushed at: almost 3 years ago - Stars: 3 - Forks: 1

SUSTechGameAI/MFEDRL
Language: Python - Size: 340 MB - Last synced at: over 2 years ago - Pushed at: over 2 years ago - Stars: 3 - Forks: 0

PneuC/Keiki
Language: Python - Size: 170 KB - Last synced at: over 2 years ago - Pushed at: almost 4 years ago - Stars: 12 - Forks: 3

DylanRodgers98/GraphGrammarPCG
Unity project for procedurally generating video game levels using generative graph grammars. Completed as part of my final year project for my Bachelor's Degree in Computer Science at Swansea University.
Language: C# - Size: 65.1 MB - Last synced at: over 2 years ago - Pushed at: about 4 years ago - Stars: 4 - Forks: 0

cristiancmoises/gugol
🔍 Search Engine for a Procedural Simulation of the Web with GPT-3.
Size: 2.93 KB - Last synced at: over 2 years ago - Pushed at: about 3 years ago - Stars: 0 - Forks: 0

maxzellner/Narrative
Procedural Story Explorer
Language: C# - Size: 748 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

konsfik/FI-MAP-Elites
Feasible-Infeasible MAP-Elites applied to room-based level generation
Language: C# - Size: 3.08 MB - Last synced at: over 2 years ago - Pushed at: almost 3 years ago - Stars: 2 - Forks: 0

pemesteves/game-adaptivity
Code for a Master’s thesis on Game Adaptivity, entitled 'Exploring Player Adaptivity through Level Design: A Platformer Case Study.'
Language: JavaScript - Size: 13.7 MB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 5 - Forks: 0

Tiendil/pcg-python
Experimental procedural content generator in Python
Language: Python - Size: 70.3 KB - Last synced at: over 2 years ago - Pushed at: almost 5 years ago - Stars: 2 - Forks: 0

zwluoqi/SolarSystem
基于物理的恒星运行系统
Language: C# - Size: 19 MB - Last synced at: about 2 years ago - Pushed at: about 3 years ago - Stars: 1 - Forks: 0

caiofov/ProceduralVegetation-LSystem-P5js
Procedural vegetation generator algorithm with L-System developed in Javascript using P5.js
Language: JavaScript - Size: 67.4 KB - Last synced at: 3 months ago - Pushed at: about 3 years ago - Stars: 0 - Forks: 1

caiofov/KochCurve-LSystem-P5js
A Koch curve generator implemented in JavaScript using P5.js
Language: JavaScript - Size: 11.7 KB - Last synced at: 25 days ago - Pushed at: about 3 years ago - Stars: 0 - Forks: 0

josiest/simulacrum
A framework for procedural content generation with C++20
Language: C++ - Size: 77.1 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

Tiendil/pcg-julia
Experimental procedural content generator in Julia.
Language: Julia - Size: 893 KB - Last synced at: over 2 years ago - Pushed at: over 4 years ago - Stars: 1 - Forks: 0
