Ecosyste.ms: Repos
An open API service providing repository metadata for many open source software ecosystems.
GitHub topics: procedural-content-generation
umair-nasir14/Word2World
Word2World is an LLM-based PCG system that creates playable 2D world from stories
Language: Python - Size: 1.2 MB - Last synced: 4 days ago - Pushed: 5 days ago - Stars: 25 - Forks: 2
deus369/zoxel
An Open Source Voxel RPG
Language: C - Size: 70.5 MB - Last synced: about 14 hours ago - Pushed: 1 day ago - Stars: 31 - Forks: 0
Niels-NTG/Mechanic-Miner-2023
Mixed-initiative co-creative game design tool that creates game mechanics by exploring the source code of your Unity game project
Language: C# - Size: 798 KB - Last synced: 11 days ago - Pushed: 11 days ago - Stars: 0 - Forks: 0
Highverve/PLGL
PLGL is a code library designed for game developers, fiction authors, and worldbuilders to procedurally generate stylized sentences using the constraints of a fictional language.
Language: C# - Size: 421 KB - Last synced: 4 days ago - Pushed: about 1 year ago - Stars: 5 - Forks: 0
Tiendil/tutorial-dungeon-generation
Simple dungeon generation in Python
Language: Python - Size: 132 KB - Last synced: 17 days ago - Pushed: 17 days ago - Stars: 7 - Forks: 1
mattbuske/pcg-bunny
This project showcases the application of search-based procedural content generation using evolutionary algorithms.
Language: C++ - Size: 755 KB - Last synced: 22 days ago - Pushed: 22 days ago - Stars: 2 - Forks: 0
NecRaul/ProcGenExamples
Some examples of Procedural Generation algorithms. I'll be using this for my Master's Dissertation
Language: Java - Size: 61.5 KB - Last synced: 28 days ago - Pushed: 28 days ago - Stars: 0 - Forks: 0
spood/PCGPathfinding
An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
Language: C++ - Size: 42.6 MB - Last synced: about 1 month ago - Pushed: 10 months ago - Stars: 19 - Forks: 2
Tiendil/pynames
characters' name generation library
Language: Python - Size: 261 KB - Last synced: about 1 month ago - Pushed: over 2 years ago - Stars: 38 - Forks: 9
ljdross/puzzle-generator
Python scripts for Blender's scripting API to generate logic geometric puzzles utilizing the Phobos (https://github.com/dfki-ric/phobos) add-on for Blender.
Language: Python - Size: 372 MB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 3 - Forks: 0
rajammanabrolu/WorldGeneration
Generating Interactive Fiction worlds from story plots
Language: Python - Size: 5.06 MB - Last synced: 26 days ago - Pushed: over 1 year ago - Stars: 72 - Forks: 8
matthewstyler/ruby-perlin-2D-map-generator
Procedurally generate seeded and customizable 2D maps with optional towns and roads, rendered with ansi colours or described in a 2D array of hashes
Language: Ruby - Size: 98.6 KB - Last synced: 21 days ago - Pushed: 3 months ago - Stars: 1 - Forks: 0
jokenox/Goopt
π Search Engine for a Procedural Simulation of the Web with GPT-3.
Language: JavaScript - Size: 60.4 MB - Last synced: 3 months ago - Pushed: over 1 year ago - Stars: 510 - Forks: 36
ekapobTh/Procedural-City-Generation
This repository is my research work in the area of Procedural Content Generation (PCG), utilized for generating cities in the Unity Engine.
Language: C# - Size: 10.9 MB - Last synced: 2 months ago - Pushed: 2 months ago - Stars: 1 - Forks: 0
NMPoole/CS4303-Flagship
Flagship - a Java/Processing video game (open-world, top-down, single-player, action-adventure, pirate/naval-combat).
Language: Java - Size: 13.9 MB - Last synced: 6 months ago - Pushed: almost 2 years ago - Stars: 0 - Forks: 0
caiofov/KochCurve-LSystem-P5js
A Koch curve generator implemented in JavaScript using P5.js
Language: JavaScript - Size: 11.7 KB - Last synced: 6 months ago - Pushed: about 2 years ago - Stars: 0 - Forks: 0
devkabir/hms
A simple, easy-to understand example of a management system made with PHP and the MVC design pattern in a procedural approach.
Language: PHP - Size: 28.3 KB - Last synced: 6 months ago - Pushed: 6 months ago - Stars: 4 - Forks: 4
bernhardrieder/PCGML-Game-Mechanics
Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.
Language: Jupyter Notebook - Size: 713 MB - Last synced: 8 months ago - Pushed: about 5 years ago - Stars: 52 - Forks: 17
alex-gdv/Mario-Level-Generator
AI Python Framework for Super Mario Bros.
Language: Python - Size: 93.6 MB - Last synced: 9 months ago - Pushed: 9 months ago - Stars: 1 - Forks: 0
juancq/shape-deform
A web-based application for creating perturbations of 3D models. Upload a 3D model, and interactively explore perturbations of the 3D model.
Language: JavaScript - Size: 2.63 MB - Last synced: 10 months ago - Pushed: almost 7 years ago - Stars: 1 - Forks: 3
VideojogosLusofona/snappable-meshes-pcg
Procedural generation of 3D maps with snappable meshes
Language: C# - Size: 4.43 MB - Last synced: 10 months ago - Pushed: over 1 year ago - Stars: 22 - Forks: 1
GiovannyJTT/quick-ui-mqtt
Boilerplate for an html UI that helps to use mqtt publish / subscribe on background * Use the ui_setup.json file to quickly create dynamically buttons for publish / subscribe to mqtt topics
Language: JavaScript - Size: 1.82 MB - Last synced: 11 months ago - Pushed: over 1 year ago - Stars: 1 - Forks: 0
Niels-NTG/GDMC2023
"Field Lab Gamma Ξ³", a submission by Niels-NTG for the 2023 Minecraft AI Settlement Generation Challenge
Language: Python - Size: 4.29 MB - Last synced: 11 months ago - Pushed: 11 months ago - Stars: 0 - Forks: 0
irzinfante/wfc4j
Library to use the Wave Function Collapse strategy for procedural generation
Language: Java - Size: 342 KB - Last synced: 12 months ago - Pushed: 12 months ago - Stars: 0 - Forks: 0
manosmiras/Level-Generator
An implementation and evaluation of biologically inspired techniques in game level generation. Honours project for the Games Development course.
Language: C# - Size: 102 MB - Last synced: 11 months ago - Pushed: 11 months ago - Stars: 6 - Forks: 2
BlackJar72/DoomlikeDungeons
A procedural multi-room dungeon generator for Minecraft
Language: Java - Size: 1.61 MB - Last synced: 11 months ago - Pushed: over 1 year ago - Stars: 23 - Forks: 12
SUSTechGameAI/OPARL
This is the repository of the paper "Online Game Level Generation from Music" in CoG 2022
Language: Python - Size: 379 MB - Last synced: about 1 year ago - Pushed: almost 2 years ago - Stars: 3 - Forks: 1
SUSTechGameAI/MFEDRL
Language: Python - Size: 340 MB - Last synced: about 1 year ago - Pushed: over 1 year ago - Stars: 3 - Forks: 0
PneuC/Keiki
Language: Python - Size: 170 KB - Last synced: about 1 year ago - Pushed: almost 3 years ago - Stars: 12 - Forks: 3
DylanRodgers98/GraphGrammarPCG
Unity project for procedurally generating video game levels using generative graph grammars. Completed as part of my final year project for my Bachelor's Degree in Computer Science at Swansea University.
Language: C# - Size: 65.1 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 4 - Forks: 0
cristiancmoises/gugol
π Search Engine for a Procedural Simulation of the Web with GPT-3.
Size: 2.93 KB - Last synced: about 1 year ago - Pushed: about 2 years ago - Stars: 0 - Forks: 0
Niels-NTG/GDMC2022
"Field Lab Beta Ξ²", a submission by Niels-NTG for the 2022 AI Settlement Generation Challenge
Language: Python - Size: 2.5 MB - Last synced: about 1 year ago - Pushed: over 1 year ago - Stars: 2 - Forks: 0
yahiaetman/ms-level-gen
Start Small: Training Game Level Generators from Nothing by Learning at Multiple Sizes. https://arxiv.org/abs/2209.15052
Language: Jupyter Notebook - Size: 1.15 MB - Last synced: about 1 year ago - Pushed: over 1 year ago - Stars: 0 - Forks: 0
maxzellner/Narrative
Procedural Story Explorer
Language: C# - Size: 748 KB - Last synced: 6 months ago - Pushed: 6 months ago - Stars: 0 - Forks: 0
konsfik/FI-MAP-Elites
Feasible-Infeasible MAP-Elites applied to room-based level generation
Language: C# - Size: 3.08 MB - Last synced: about 1 year ago - Pushed: almost 2 years ago - Stars: 2 - Forks: 0
pemesteves/game-adaptivity
Code for a Masterβs thesis on Game Adaptivity, entitled 'Exploring Player Adaptivity through Level Design: A Platformer Case Study.'
Language: JavaScript - Size: 13.7 MB - Last synced: about 1 year ago - Pushed: almost 2 years ago - Stars: 5 - Forks: 0
BlackJar72/ClimaticBiomePlacement
An landmass generator and biome provider for Minecraft
Language: Java - Size: 1.57 MB - Last synced: over 1 year ago - Pushed: over 1 year ago - Stars: 15 - Forks: 4
Tiendil/pcg-python
Experimental procedural content generator in Python
Language: Python - Size: 70.3 KB - Last synced: about 1 year ago - Pushed: over 3 years ago - Stars: 2 - Forks: 0
zwluoqi/SolarSystem
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Language: C# - Size: 19 MB - Last synced: about 1 year ago - Pushed: almost 2 years ago - Stars: 1 - Forks: 0
caiofov/ProceduralVegetation-LSystem-P5js
Procedural vegetation generator algorithm with L-System developed in Javascript using P5.js
Language: JavaScript - Size: 67.4 KB - Last synced: 4 months ago - Pushed: about 2 years ago - Stars: 0 - Forks: 0
josiest/simulacrum
A framework for procedural content generation with C++20
Language: C++ - Size: 77.1 KB - Last synced: 2 months ago - Pushed: 2 months ago - Stars: 0 - Forks: 0
Tiendil/pcg-julia
Experimental procedural content generator in Julia.
Language: Julia - Size: 893 KB - Last synced: about 1 year ago - Pushed: over 3 years ago - Stars: 1 - Forks: 0