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Topic: "mcts-agents"

glide-the/InterpretationoDreams

使用langchain进行任务规划,构建子任务的会话场景资源,通过MCTS任务执行器,来让每个子任务通过在上下文中资源,通过自身反思探索来获取自身对问题的最优答案;这种方式依赖模型的对齐偏好,我们在每种偏好上设计了一个工程框架,来完成自我对不同答案的奖励进行采样策略

Language: Jupyter Notebook - Size: 270 MB - Last synced at: 27 days ago - Pushed at: about 1 month ago - Stars: 29 - Forks: 2

LoveDuckie/dissertation-ms-pacman-ai 📦

An AI agent developed to play Ms. Pac-Man by adopting a strategy formed by MCTS and a FSM.

Language: C# - Size: 62.6 MB - Last synced at: about 1 year ago - Pushed at: almost 4 years ago - Stars: 7 - Forks: 1

williamcorsel/hexai

MiniMax with Alpha-Beta pruning and Monte-Carlo Tree Search implementations for the board game Hex

Language: Python - Size: 30.3 KB - Last synced at: 19 days ago - Pushed at: almost 4 years ago - Stars: 7 - Forks: 0

angrysky56/Bayesian_MCTS_Agent

Adaptive Advanced Tree Search function designed for OpenWeb-UI

Language: Python - Size: 664 KB - Last synced at: 6 days ago - Pushed at: 6 days ago - Stars: 4 - Forks: 1

saadsalmanakram/MCTS

Monte Carlo Tree Search

Size: 56.9 MB - Last synced at: 25 days ago - Pushed at: 25 days ago - Stars: 2 - Forks: 0

RylinnM/MCTS-in-Pacman-Capture-The-Flag-environment

A Monte-Carlo Tree Search mathod that enables two agents interact and work together in the game of Pacman Capture the Flag.

Language: Python - Size: 77.1 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 2 - Forks: 0

NYU-MLDA/ABC-RL

This is work-in-progress (WIP) refactored implementation of "Retreival-guided Reinforcement Learning for Boolean Circuit Minimization" work published in ICLR 2024.

Language: Verilog - Size: 21.1 MB - Last synced at: 12 months ago - Pushed at: 12 months ago - Stars: 1 - Forks: 0

AlexanderHott/coup-mcts

An AI agent for the card game Coup that uses ISMCTS.

Language: Python - Size: 13.7 KB - Last synced at: about 1 month ago - Pushed at: over 1 year ago - Stars: 1 - Forks: 0

Near-ring/GameOfAmazonsAI

AI implementation using monte carlo tree search (MCTS) for the Game of Amazons

Language: C++ - Size: 47.9 KB - Last synced at: over 1 year ago - Pushed at: over 2 years ago - Stars: 1 - Forks: 0

AndreasKaratzas/omniboost-v1

Lightweight, extensible, and fair multi- DNN manager for heterogeneous embedded devices.

Language: Python - Size: 468 KB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 0 - Forks: 0

patrikasvanagas/MCTS-Hex-CPP14

A Hex board game with a customizable Monte Carlo Tree Search (MCTS) agent with optional leaf parallelization in C++14. Includes a logging functionality for MCTS insights.

Language: C++ - Size: 1020 KB - Last synced at: about 2 months ago - Pushed at: almost 2 years ago - Stars: 0 - Forks: 0

Jamie-Rodriguez/jaymo-zero

Using reinforcement learning to play games.

Language: Python - Size: 44.9 KB - Last synced at: about 1 year ago - Pushed at: almost 2 years ago - Stars: 0 - Forks: 0

Jamie-Rodriguez/tic-tac-clojure

Tic-tac-toe/"noughts & crosses" written in Clojure (CLI + deps). AI powered by Monte Carlo tree search algorithm

Language: Clojure - Size: 96.7 KB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0