Ecosyste.ms: Repos

An open API service providing repository metadata for many open source software ecosystems.

GitHub topics: game-tree

ryanhill1/Command-Line-Checkers

Checkers with AI.

Language: OCaml - Size: 645 KB - Last synced: 2 days ago - Pushed: 3 days ago - Stars: 0 - Forks: 0

beling/impartial-games

Rust software for solving impartial games.

Language: Rust - Size: 143 KB - Last synced: 5 days ago - Pushed: 5 days ago - Stars: 1 - Forks: 0

HasanatJahan/Unbeatable_TicTacToe

The unbeatable TicTacToe with the MiniMax Algorithm

Language: Python - Size: 124 KB - Last synced: 6 days ago - Pushed: almost 4 years ago - Stars: 0 - Forks: 1

Bassiouni/zoi

AI Driven Tic Tac Toe Game in Rust

Language: Rust - Size: 9.77 KB - Last synced: 25 days ago - Pushed: over 1 year ago - Stars: 0 - Forks: 0

RomainPierre7/search-based-game-solver

School project on search-based problem-solving.

Language: Python - Size: 24.4 KB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 0 - Forks: 1

aleva147/Artificial-Intelligence

Projects that are based on writing an AI to solve a specific problem.

Language: Python - Size: 23.4 KB - Last synced: 3 months ago - Pushed: 3 months ago - Stars: 1 - Forks: 0

lukechu10/UltimateTicTacToe-MCTS

An Ultimate-TicTacToe AI with Monte Carlo Tree Search

Language: C++ - Size: 164 KB - Last synced: about 1 month ago - Pushed: about 4 years ago - Stars: 1 - Forks: 0

eliasdeallmeida/tic-tac-toe-game-tree

Algoritmo que analisa a melhor jogada para um tabuleiro de jogo da velha por meio de uma árvore de jogadas.

Language: Python - Size: 2.93 KB - Last synced: 7 months ago - Pushed: 7 months ago - Stars: 0 - Forks: 0

17livincent/TicTacToeGameAI

Implementation of Tic Tac Toe and AI players using C++. The AI players can use the Minimax algorithm and Monte Carlo Tree Search.

Language: C++ - Size: 81.1 KB - Last synced: 8 months ago - Pushed: about 2 years ago - Stars: 0 - Forks: 0

ManuelArto/CrazyPlayer

UniBO Algorithms and Data Structure project. Intelligent M,N,K-game player using cutting-edge algorithms for optimal strategy

Language: Java - Size: 662 KB - Last synced: 8 months ago - Pushed: 8 months ago - Stars: 2 - Forks: 0

jambolo/GamePlayer

A game player for two-player perfect information games, implemented using a min-max game tree, alpha-beta pruning, and a transposition table, along with a variety of heuristics.

Language: C++ - Size: 58.6 KB - Last synced: 10 months ago - Pushed: over 2 years ago - Stars: 0 - Forks: 0

abrzozowski/game_tree_search_algorithms

Language: C++ - Size: 4.88 KB - Last synced: 10 months ago - Pushed: almost 2 years ago - Stars: 0 - Forks: 0

nadeem4/chess_engine_using_python

Chess Engine Implementation using Minmax, Alpha-Beta Pruning, and Quiescence Search Algorithm.

Language: Python - Size: 35.5 MB - Last synced: 11 months ago - Pushed: about 3 years ago - Stars: 4 - Forks: 2

gianm99/tic-tac-toe

Práctica 2 de la asignatura de Estructura de Dades.

Language: Ada - Size: 188 KB - Last synced: 12 months ago - Pushed: about 5 years ago - Stars: 0 - Forks: 0

edxz7/GameTreeSolver-N-puzzle-game-Artificial-Inteligence

Solve the N-puzzle (best known as the 8 puzzle game) using a min priority queue and the A* search algorithm

Language: Python - Size: 1.51 MB - Last synced: about 1 year ago - Pushed: over 1 year ago - Stars: 2 - Forks: 1

erik-lance/Checkers-Chess-AI

A project for the requirements of CS Intelligent Systems that lets a human play against an AI in Checkers. The agent uses Game Trees through Min/Max and Alpha-Beta Pruning.

Language: Java - Size: 79.1 KB - Last synced: about 1 year ago - Pushed: about 2 years ago - Stars: 0 - Forks: 0

tk-yoshimura/GameTreeSearch

game tree search method - minmax, alphabeta, IDDFS

Language: C# - Size: 9.77 KB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 0 - Forks: 0

tarptaeya/TicTacToe

Tic Tac Toe game with AI

Language: JavaScript - Size: 70.3 KB - Last synced: about 1 year ago - Pushed: almost 5 years ago - Stars: 0 - Forks: 0

JuliaChae/Chess-AI

Chess player that generates optimal move against an opponent through the use of a game tree and alpha-beta pruning. The algorithm can be used against human or other computer-generated players.

Language: Python - Size: 17.6 KB - Last synced: about 1 year ago - Pushed: over 3 years ago - Stars: 0 - Forks: 1

joaossmacedo/TicTacToe

TicTacToe with Game Tree

Language: Python - Size: 9.77 KB - Last synced: about 1 year ago - Pushed: about 5 years ago - Stars: 0 - Forks: 0

SamChatfield/Domineering

University of Birmingham - Software Workshop Game

Language: Java - Size: 3.32 MB - Last synced: about 1 year ago - Pushed: about 8 years ago - Stars: 0 - Forks: 0

AllanSasi/Gaming-with-Minimax

The classic tic-tac-toe game using Minimax Algorithm

Language: Jupyter Notebook - Size: 5.86 KB - Last synced: about 1 year ago - Pushed: almost 5 years ago - Stars: 0 - Forks: 0

Goita/go-goita

goita core in Go

Language: Go - Size: 38.1 KB - Last synced: about 1 month ago - Pushed: about 5 years ago - Stars: 1 - Forks: 0

aroraakshit/algorithms_project

Project files for CSCI 5454 - Design and Analysis of Algorithms (Fall 2017)

Language: Python - Size: 889 KB - Last synced: about 1 year ago - Pushed: over 6 years ago - Stars: 0 - Forks: 1