Ecosyste.ms: Repos
An open API service providing repository metadata for many open source software ecosystems.
GitHub topics: game-tree
ryanhill1/Command-Line-Checkers
Checkers with AI.
Language: OCaml - Size: 645 KB - Last synced: 2 days ago - Pushed: 3 days ago - Stars: 0 - Forks: 0
beling/impartial-games
Rust software for solving impartial games.
Language: Rust - Size: 143 KB - Last synced: 5 days ago - Pushed: 5 days ago - Stars: 1 - Forks: 0
HasanatJahan/Unbeatable_TicTacToe
The unbeatable TicTacToe with the MiniMax Algorithm
Language: Python - Size: 124 KB - Last synced: 6 days ago - Pushed: almost 4 years ago - Stars: 0 - Forks: 1
Bassiouni/zoi
AI Driven Tic Tac Toe Game in Rust
Language: Rust - Size: 9.77 KB - Last synced: 25 days ago - Pushed: over 1 year ago - Stars: 0 - Forks: 0
RomainPierre7/search-based-game-solver
School project on search-based problem-solving.
Language: Python - Size: 24.4 KB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 0 - Forks: 1
aleva147/Artificial-Intelligence
Projects that are based on writing an AI to solve a specific problem.
Language: Python - Size: 23.4 KB - Last synced: 3 months ago - Pushed: 3 months ago - Stars: 1 - Forks: 0
lukechu10/UltimateTicTacToe-MCTS
An Ultimate-TicTacToe AI with Monte Carlo Tree Search
Language: C++ - Size: 164 KB - Last synced: about 1 month ago - Pushed: about 4 years ago - Stars: 1 - Forks: 0
eliasdeallmeida/tic-tac-toe-game-tree
Algoritmo que analisa a melhor jogada para um tabuleiro de jogo da velha por meio de uma árvore de jogadas.
Language: Python - Size: 2.93 KB - Last synced: 7 months ago - Pushed: 7 months ago - Stars: 0 - Forks: 0
17livincent/TicTacToeGameAI
Implementation of Tic Tac Toe and AI players using C++. The AI players can use the Minimax algorithm and Monte Carlo Tree Search.
Language: C++ - Size: 81.1 KB - Last synced: 8 months ago - Pushed: about 2 years ago - Stars: 0 - Forks: 0
ManuelArto/CrazyPlayer
UniBO Algorithms and Data Structure project. Intelligent M,N,K-game player using cutting-edge algorithms for optimal strategy
Language: Java - Size: 662 KB - Last synced: 8 months ago - Pushed: 8 months ago - Stars: 2 - Forks: 0
jambolo/GamePlayer
A game player for two-player perfect information games, implemented using a min-max game tree, alpha-beta pruning, and a transposition table, along with a variety of heuristics.
Language: C++ - Size: 58.6 KB - Last synced: 10 months ago - Pushed: over 2 years ago - Stars: 0 - Forks: 0
abrzozowski/game_tree_search_algorithms
Language: C++ - Size: 4.88 KB - Last synced: 10 months ago - Pushed: almost 2 years ago - Stars: 0 - Forks: 0
nadeem4/chess_engine_using_python
Chess Engine Implementation using Minmax, Alpha-Beta Pruning, and Quiescence Search Algorithm.
Language: Python - Size: 35.5 MB - Last synced: 11 months ago - Pushed: about 3 years ago - Stars: 4 - Forks: 2
gianm99/tic-tac-toe
Práctica 2 de la asignatura de Estructura de Dades.
Language: Ada - Size: 188 KB - Last synced: 12 months ago - Pushed: about 5 years ago - Stars: 0 - Forks: 0
edxz7/GameTreeSolver-N-puzzle-game-Artificial-Inteligence
Solve the N-puzzle (best known as the 8 puzzle game) using a min priority queue and the A* search algorithm
Language: Python - Size: 1.51 MB - Last synced: about 1 year ago - Pushed: over 1 year ago - Stars: 2 - Forks: 1
erik-lance/Checkers-Chess-AI
A project for the requirements of CS Intelligent Systems that lets a human play against an AI in Checkers. The agent uses Game Trees through Min/Max and Alpha-Beta Pruning.
Language: Java - Size: 79.1 KB - Last synced: about 1 year ago - Pushed: about 2 years ago - Stars: 0 - Forks: 0
tk-yoshimura/GameTreeSearch
game tree search method - minmax, alphabeta, IDDFS
Language: C# - Size: 9.77 KB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 0 - Forks: 0
tarptaeya/TicTacToe
Tic Tac Toe game with AI
Language: JavaScript - Size: 70.3 KB - Last synced: about 1 year ago - Pushed: almost 5 years ago - Stars: 0 - Forks: 0
JuliaChae/Chess-AI
Chess player that generates optimal move against an opponent through the use of a game tree and alpha-beta pruning. The algorithm can be used against human or other computer-generated players.
Language: Python - Size: 17.6 KB - Last synced: about 1 year ago - Pushed: over 3 years ago - Stars: 0 - Forks: 1
joaossmacedo/TicTacToe
TicTacToe with Game Tree
Language: Python - Size: 9.77 KB - Last synced: about 1 year ago - Pushed: about 5 years ago - Stars: 0 - Forks: 0
SamChatfield/Domineering
University of Birmingham - Software Workshop Game
Language: Java - Size: 3.32 MB - Last synced: about 1 year ago - Pushed: about 8 years ago - Stars: 0 - Forks: 0
AllanSasi/Gaming-with-Minimax
The classic tic-tac-toe game using Minimax Algorithm
Language: Jupyter Notebook - Size: 5.86 KB - Last synced: about 1 year ago - Pushed: almost 5 years ago - Stars: 0 - Forks: 0
Goita/go-goita
goita core in Go
Language: Go - Size: 38.1 KB - Last synced: about 1 month ago - Pushed: about 5 years ago - Stars: 1 - Forks: 0
aroraakshit/algorithms_project
Project files for CSCI 5454 - Design and Analysis of Algorithms (Fall 2017)
Language: Python - Size: 889 KB - Last synced: about 1 year ago - Pushed: over 6 years ago - Stars: 0 - Forks: 1