Ecosyste.ms: Repos
An open API service providing repository metadata for many open source software ecosystems.
GitHub topics: alpha-beta-pruning
mcthouacbb/Sirius
Chess engine
Language: C++ - Size: 36.2 MB - Last synced: about 5 hours ago - Pushed: about 12 hours ago - Stars: 15 - Forks: 0
AmjadKudsi/Tic-Tac-Tourney
Tic-Tac-Toe game logic with Random, Minimax, and Heuristic AI agents competing against a human player in a round-robin tournament. Explore agent dynamics and performance in matches against human opponent.
Language: Python - Size: 12.3 MB - Last synced: about 5 hours ago - Pushed: about 18 hours ago - Stars: 0 - Forks: 0
calcitem/Sanmill
Sanmill is an open-source, UCI-like Mill/Morris/Merrills/Mühle/Malom (and its variants) program with CUI, Flutter GUI and Qt GUI, sharing and freely distributing the code, tools and data needed to deliver this mill game. We do this because we are convinced that open software and open data are key ingredients to make rapid progress.
Language: Dart - Size: 105 MB - Last synced: 3 days ago - Pushed: 3 days ago - Stars: 131 - Forks: 20
Gourab-Ghosh/timecat-rs
A chess engine written in Rust
Language: Rust - Size: 1.56 MB - Last synced: 4 days ago - Pushed: 4 days ago - Stars: 2 - Forks: 0
Donkere-vader/chessai_rust
A chess computer made for my Profielwerkstuk (high school thesis-ish) written in rust.
Language: Rust - Size: 281 KB - Last synced: 5 days ago - Pushed: about 2 years ago - Stars: 0 - Forks: 0
anuragjain-git/chess-ai
A simple chess game, chess AI implemented in Python.
Language: Python - Size: 89.8 KB - Last synced: 6 days ago - Pushed: 6 days ago - Stars: 0 - Forks: 0
GiorgosG1an/Tic-Tac-Toe-and-Reversi-with-AI
This repository contains a Python implementation of the classic game Tic Tac Toe with AI opponent. The game is played on a 3x3 grid by two players, one using 'X' and the other using 'O'. The player who first gets 3 of their marks in a row (up, down, across, or diagonally) is the winner.
Language: Python - Size: 337 KB - Last synced: 5 days ago - Pushed: 6 days ago - Stars: 0 - Forks: 0
Sazgr/peacekeeper
Strong UCI Chess Engine written in C++17 (Not C, GitHub!!!)
Language: C - Size: 140 MB - Last synced: 7 days ago - Pushed: 7 days ago - Stars: 22 - Forks: 1
PD-Mera/game-of-nim
Master the Minimax Algorithm and Alpha-Beta Pruning with Game of Nim
Language: Python - Size: 113 KB - Last synced: 7 days ago - Pushed: 7 days ago - Stars: 1 - Forks: 0
Heiaha/Weiawaga
A UCI chess engine written in Rust.
Language: Rust - Size: 3.53 MB - Last synced: 7 days ago - Pushed: 7 days ago - Stars: 40 - Forks: 0
Esai-Keshav/principles-of-ai-lab
Principles Of AI Lab Exercises
Language: Python - Size: 31.3 KB - Last synced: 2 days ago - Pushed: 4 months ago - Stars: 5 - Forks: 0
netcan/AnimalChess
Animal Fight Chess Game(斗兽棋) written in rust.
Language: Rust - Size: 1.99 MB - Last synced: 5 days ago - Pushed: over 1 year ago - Stars: 90 - Forks: 11
fumba/bawo.zone
african malawi mancala game
Language: TypeScript - Size: 9.45 MB - Last synced: 24 days ago - Pushed: 24 days ago - Stars: 6 - Forks: 1
vvkin/bridg-it
Implementation of Bridg-It game (Game of Gale) with Python (Flask) and JavaScript using SocketIO
Language: Python - Size: 76.2 KB - Last synced: 10 days ago - Pushed: over 3 years ago - Stars: 3 - Forks: 0
xlnwel/board-game
Adversarial search algorithms on board games
Language: C++ - Size: 38.1 KB - Last synced: 10 days ago - Pushed: about 3 years ago - Stars: 0 - Forks: 0
tianshihao/gobang
Gobang using alpha-beta pruning algorithm.
Language: C - Size: 14.6 KB - Last synced: 11 days ago - Pushed: over 3 years ago - Stars: 0 - Forks: 0
yawenx2004/dart-cosc076
September - November 2023 // Select class projects from COGS 44/COSC 76 (Artificial Intelligence) at Dartmouth College.
Language: Python - Size: 2.01 MB - Last synced: 13 days ago - Pushed: 14 days ago - Stars: 0 - Forks: 0
seungjaeryanlee/Doumi-Chess
C++ UCI Chess Engine
Language: C++ - Size: 4.33 MB - Last synced: 14 days ago - Pushed: over 4 years ago - Stars: 4 - Forks: 0
Gelean/checkers-project
CS 175 Checkers AI Project
Language: Java - Size: 77.1 KB - Last synced: 14 days ago - Pushed: over 2 years ago - Stars: 0 - Forks: 0
aashrafh/CMP402
Solution of Machine Intelligence (CMP402) labs
Language: Python - Size: 339 KB - Last synced: 15 days ago - Pushed: over 2 years ago - Stars: 0 - Forks: 0
TomasZilinek/ChessCsharp
This is a project I did as a homework for a course at my bachelor's degree in university.
Language: C# - Size: 3.73 MB - Last synced: 14 days ago - Pushed: 15 days ago - Stars: 0 - Forks: 0
i13e/osmanthus
♟️ An algorithmic chess engine, written in Python.
Language: Python - Size: 1.14 MB - Last synced: 15 days ago - Pushed: 15 days ago - Stars: 1 - Forks: 0
Coruscant11/Rust-Oware-AI
Rust implementation of a minimax algorithm. The game is a custom version of the Oware. Using Alphabeta pruning, move ordering, and a tiny iterative deepening.
Language: Rust - Size: 14.6 KB - Last synced: 16 days ago - Pushed: over 2 years ago - Stars: 2 - Forks: 0
dahianr27/WormsAlphaBetaMinimax
Español: este es un proyecto de la universidad. Se recreó el juego Worms usando los algoritmos de IA para tomar decisiones Minimax y AlfaBeta
Size: 11.1 MB - Last synced: 17 days ago - Pushed: over 3 years ago - Stars: 0 - Forks: 0
Daksh2060/tictactoe-adversarial-opponent
An adversarial agent for playing Tic Tac Toe, offering users the option to choose board size and difficulty level. Utilizes various search algorithms including, but not limited to; Alpha-Beta Pruning, Expectimax, and Minimax. The project provides an interactive interface where users can play against the adversarial agent.
Language: Python - Size: 48.8 KB - Last synced: 17 days ago - Pushed: 17 days ago - Stars: 0 - Forks: 0
marmikshah/chess
A playground to test your own Chess Engine
Language: Python - Size: 8.79 KB - Last synced: 17 days ago - Pushed: 18 days ago - Stars: 0 - Forks: 0
healeycodes/andoma
♟️ A chess engine with alpha-beta pruning, piece-square tables, move ordering, and command-line UI.
Language: Python - Size: 125 KB - Last synced: 16 days ago - Pushed: about 1 year ago - Stars: 137 - Forks: 25
cedric190703/connect-four
Connect four game with algorithm Alpha-beta-prunning
Language: C++ - Size: 12.7 KB - Last synced: 20 days ago - Pushed: 11 months ago - Stars: 0 - Forks: 0
JonSteinn/Breakthrough
Alpha Beta pruning Breakthrough agent
Language: Java - Size: 566 KB - Last synced: 21 days ago - Pushed: over 6 years ago - Stars: 0 - Forks: 1
ripred/JavaChess
24-bit ANSI colored, console-based chess engine using Java. Optional multi-threaded AI using Minimax with alpha-beta pruning. Fully configurable properties including: ply depth, thread pool size, optional AI time limit, all colors, and more.
Language: Java - Size: 1010 KB - Last synced: 14 days ago - Pushed: 21 days ago - Stars: 16 - Forks: 3
OofMani/Chess_Engine
Simple chess engine algorithm.
Language: Python - Size: 5.86 KB - Last synced: 21 days ago - Pushed: 23 days ago - Stars: 0 - Forks: 0
cau777/Tic-Tac-Toe-With-AI
Tic Tac Toe game where you can play against the computer in 3 difficulty levels.
Language: Python - Size: 2.93 KB - Last synced: 22 days ago - Pushed: almost 3 years ago - Stars: 1 - Forks: 0
Zedrichu/Chinese-Checkers-AI
Implementation of the Chinese Checkers game and an AI agent for it
Language: Python - Size: 1.4 MB - Last synced: 22 days ago - Pushed: 22 days ago - Stars: 3 - Forks: 1
Xeon0X/Connect4AI
An implementation of Minimax, Alpha-Beta and Monte-Carlo Tree Search to play Connect 4
Language: HTML - Size: 2.16 MB - Last synced: 24 days ago - Pushed: 24 days ago - Stars: 2 - Forks: 0
KohakuBlueleaf/KohakuGomoku
A gomoku AI project which runs on cpu.
Language: C++ - Size: 300 KB - Last synced: 23 days ago - Pushed: over 1 year ago - Stars: 2 - Forks: 0
bsamseth/Ricefish
Ricefish - Stockfish's distant Chinese cousin - AI for playing chinese checkers.
Language: C++ - Size: 905 KB - Last synced: 24 days ago - Pushed: over 5 years ago - Stars: 0 - Forks: 0
vmsaif/connect4-with-minimax-algorithm-in-java
The program is a digital rendition of Connect 4, where players aim to align four discs vertically, horizontally, or diagonally. Players alternate turns, with the AI using the minimax algorithm and alpha-beta pruning to select its best move. The AI predicts up to 4 moves ahead, emphasizing winning quickly and delaying losses.
Language: Java - Size: 332 KB - Last synced: 24 days ago - Pushed: 4 months ago - Stars: 2 - Forks: 1
nikitperiwal/tic-tac-toe
A Tic-Tac-Toe game with an AI opponent using alpha-beta pruning, developed in python using PyQT5.
Language: Python - Size: 168 KB - Last synced: 25 days ago - Pushed: over 3 years ago - Stars: 1 - Forks: 2
somanlin2650/gomoku-ai
"Gomoku AI Web App" - A project to create a JavaScript - based Gomoku web application with an advanced AI opponent and a user-friendly interface.
Language: JavaScript - Size: 6.44 MB - Last synced: 25 days ago - Pushed: 25 days ago - Stars: 0 - Forks: 0
bl33h/connectFour
A program that implements Connect Four with a Python Pygame GUI, supporting player vs. AI and AI vs. AI modes. It uses the MiniMax algorithm with optional alpha-beta pruning for enhanced performance.
Language: Python - Size: 44.9 KB - Last synced: 25 days ago - Pushed: 25 days ago - Stars: 1 - Forks: 0
Znayushchiye/Games
A collection of all the games that I have made using various languages.
Language: C++ - Size: 40 KB - Last synced: 25 days ago - Pushed: 25 days ago - Stars: 0 - Forks: 0
venil7/reason-chess
chess library in reason for cross platform game dev
Language: OCaml - Size: 1020 KB - Last synced: 22 days ago - Pushed: about 6 years ago - Stars: 23 - Forks: 2
IqmanS/Beaver-Chess-Engine
Language: Python - Size: 2.23 MB - Last synced: 27 days ago - Pushed: 27 days ago - Stars: 0 - Forks: 0
Gionnino9000/Gionnino9000
La nostra soluzione per la Tablut Challenge 2022 ♟️ (Fondamenti di Intelligenza Artificiale M)
Language: HTML - Size: 67 MB - Last synced: 27 days ago - Pushed: 28 days ago - Stars: 11 - Forks: 1
Alex2262/AltairChessEngine
A strong chess engine made in c++
Language: C++ - Size: 22.2 MB - Last synced: 27 days ago - Pushed: 28 days ago - Stars: 43 - Forks: 5
moharamfatema/connect-4-python
An advanced version of Connect four game vs. Adversarial search based AI agent with heuristic pruning
Language: Python - Size: 3.46 MB - Last synced: 28 days ago - Pushed: over 1 year ago - Stars: 0 - Forks: 0
nikodallanoce/PokeBOT
Language: Python - Size: 7.61 MB - Last synced: 28 days ago - Pushed: over 1 year ago - Stars: 4 - Forks: 0
BeeGass/AI-Project2
In the class CS-4341, Artificial Intelligence, we were tasked to build an agent that could play the game of Gomoku. In order to achieve this the team implemented the MiniMax algorithm, Alpha-beta-pruning as well as our own understanding of evualtion function to facilitate the previous two algorithms. Additionally to aide in the agents compentency the team built, from scratch, a linear neural network.
Language: Python - Size: 1.2 MB - Last synced: 28 days ago - Pushed: about 3 years ago - Stars: 1 - Forks: 0
peguerosdc/dd2380
Artificial Intelligence - DD2380 @ KTH Royal Institute of Technology (2015)
Language: Java - Size: 36.7 MB - Last synced: 28 days ago - Pushed: over 3 years ago - Stars: 0 - Forks: 0
opendilab/LightZero
[NeurIPS 2023 Spotlight] LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios
Language: Python - Size: 44.3 MB - Last synced: about 1 month ago - Pushed: about 1 month ago - Stars: 858 - Forks: 68
ingambe/Travail-Encadre-de-Recherche-Master-1
Ce dépot contient les traces de recherches pour mon Travail Encadré de Recherche de Master 1 en Informatique portant sur le comparatif des performances d’une application en fonction des paramètres de compilation utilisés et l'analyse des performances
Language: C++ - Size: 154 MB - Last synced: 29 days ago - Pushed: almost 6 years ago - Stars: 0 - Forks: 0
michalskibinski109/2048
Implementation of 2048 game. This is web application with python backend and (js)jquery and bootstrap frontend.
Language: Python - Size: 62.5 KB - Last synced: 30 days ago - Pushed: 11 months ago - Stars: 0 - Forks: 0
overtane/udacity-aind-p2
Game-Playing Agent
Language: Python - Size: 3.28 MB - Last synced: about 1 month ago - Pushed: over 6 years ago - Stars: 0 - Forks: 0
bennerv-school-projects/term-project-ai
Reversi with Alpha-Beta Pruning and Multiple Static Evaluation Functions
Language: Java - Size: 46.9 KB - Last synced: about 1 month ago - Pushed: almost 5 years ago - Stars: 0 - Forks: 0
RahulRavishankar/AI-Chess-Engine
Implemented Min-max algorithm to assist the AI agent to make its next move in Chess
Language: C++ - Size: 9.91 MB - Last synced: about 1 month ago - Pushed: almost 3 years ago - Stars: 0 - Forks: 0
ripred/MicroChess
A chess engine designed to fit in an embedded environment, using less than 2K of RAM!
Language: C++ - Size: 25.1 MB - Last synced: 14 days ago - Pushed: 4 months ago - Stars: 9 - Forks: 2
aspyridakos/AI-Warzone-Game
This twist on the classic chess AI project uses alpha-beta pruning, minimax and 3 heuristic models for AI "player".
Language: Python - Size: 595 KB - Last synced: about 1 month ago - Pushed: about 1 month ago - Stars: 1 - Forks: 0
ShokhrukhbekYuldoshev/Tic-Tac-Toe
This is a simple Tic Tac Toe game made with Flutter. It has 2 player and AI feature. The AI is made with the help of Minimax and Alpha-Beta pruning algorithm.
Language: C++ - Size: 1.97 MB - Last synced: about 1 month ago - Pushed: about 1 month ago - Stars: 2 - Forks: 0
LlfeSteal/AlphaBeta_ConnectFour_AI 📦
Alpha Beta algorithm implementation for ConnectFour game.
Language: Java - Size: 21.5 KB - Last synced: about 1 month ago - Pushed: about 1 month ago - Stars: 0 - Forks: 0
LtVaios/Berkeley-Pacman-Project
:ghost: :video_game: This is my implementation in the famous Berkeley pacman artificial intelligence project: http://ai.berkeley.edu/project_overview.html.
Language: Python - Size: 1.19 MB - Last synced: about 1 month ago - Pushed: over 2 years ago - Stars: 1 - Forks: 1
ntozer/ultimate-tic-tac-toe-ai
[WIP] Agents to play Ultimate Tic Tac Toe using algorithms such as Minimax, MCTS, Alpha-Beta Pruning
Language: Python - Size: 9.82 MB - Last synced: about 1 month ago - Pushed: about 5 years ago - Stars: 0 - Forks: 0
falcondai/gym-checkers
Gym-compatible implementation of English draughts.
Language: Python - Size: 32.2 KB - Last synced: about 1 month ago - Pushed: about 5 years ago - Stars: 7 - Forks: 5
iamumesh2058/Square-Link
7th sem college project
Language: JavaScript - Size: 999 KB - Last synced: about 1 month ago - Pushed: about 1 month ago - Stars: 2 - Forks: 0
redstone59/BackshotRoulette
A bot that (hopefully) finds the best outcome in any round of Buckshot Roulette using a minimax search.
Language: Python - Size: 109 KB - Last synced: about 1 month ago - Pushed: about 1 month ago - Stars: 0 - Forks: 0
aalekhpatel07/minimax
A game-playing engine (written in Rust) that uses the Minimax Algorithm with alpha-beta pruning for arbitrary two-player Minimax games like Chess, TicTacToe, Go, Connect Four, etc.
Language: Rust - Size: 42 KB - Last synced: 7 days ago - Pushed: almost 2 years ago - Stars: 9 - Forks: 1
GiacomoPorpiglia/Mida
Chess engine in C++
Language: C++ - Size: 13.5 MB - Last synced: about 1 month ago - Pushed: about 1 month ago - Stars: 0 - Forks: 1
Nathan-Benz/Tik-Tac-Toe
A customizable 2 player tic tac toe game
Language: C++ - Size: 128 KB - Last synced: about 1 month ago - Pushed: about 2 months ago - Stars: 0 - Forks: 0
LeonardoVal/ludorum.js
A board game framework, focused not on graphics or user interfaces, but on artificial players design, implementation and testing.
Language: JavaScript - Size: 4.86 MB - Last synced: about 1 month ago - Pushed: about 2 months ago - Stars: 14 - Forks: 2
nragland37/Ai-MiniMax-TicTacToe
An unbeatable AI Tic Tac Toe game in C++, implementing the Minimax algorithm, optimized with Alpha-Beta pruning, and visualized tree traversal for each move.
Language: C++ - Size: 29.3 KB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 2 - Forks: 0
YoussefAboelwafa/Connect4_AI-agent
Play Connect4 against an intelligent AI agent using Minimax Algorithm with and without Pruning
Language: Python - Size: 938 KB - Last synced: about 2 months ago - Pushed: 5 months ago - Stars: 1 - Forks: 1
hoverslam/combinatorium
A collection of combinatorial games.
Language: Python - Size: 85 KB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 0 - Forks: 0
simontitk/Othello-AI
Project for the course Introduction to Artificial Intelligence.
Language: Java - Size: 1.31 MB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 0 - Forks: 0
loki1001/ChessNeuralNetwork
Chess Game with AI employing MiniMax with Alpha-Beta pruning utilizing moves predicted by Convolutional Neural Network
Language: Python - Size: 33.1 MB - Last synced: about 1 month ago - Pushed: about 1 month ago - Stars: 1 - Forks: 0
appleplectic/applechess
A simple minimax/alpha-beta chess engine, written in Python.
Language: Python - Size: 134 KB - Last synced: 23 days ago - Pushed: about 2 months ago - Stars: 0 - Forks: 0
seblessa/Connect-4 📦
Second assignment for the Artificial Intelligence Class, 2º Year, 2º Semester , Bachelor in Artificial Intelligence and Data Science.
Language: Python - Size: 17.6 KB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 0 - Forks: 1
mpcal/shashki-ai
AI for Playing Russian Checkers (aka "Shashki")
Language: C++ - Size: 1.24 MB - Last synced: about 2 months ago - Pushed: almost 2 years ago - Stars: 6 - Forks: 0
edersasch/boardgames
Framework including the game Mühle (nine men's morris)
Language: C++ - Size: 376 KB - Last synced: about 2 months ago - Pushed: over 1 year ago - Stars: 6 - Forks: 1
leesamuel423/ai-chess
chess ai utilizing minmax w/ alpha-beta pruning
Language: Python - Size: 942 MB - Last synced: about 1 month ago - Pushed: about 1 month ago - Stars: 7 - Forks: 0
OhadNir/connect_4_AI
Implements Minimax Algorithm on a connect 4 board
Language: C++ - Size: 520 KB - Last synced: about 2 months ago - Pushed: about 4 years ago - Stars: 0 - Forks: 0
nazwhale/Tic-Tac-Toe
A command-line game with an invincible computer player using the Negamax algorithm with alpha-beta pruning. Clean code.
Language: Ruby - Size: 169 KB - Last synced: about 2 months ago - Pushed: almost 4 years ago - Stars: 0 - Forks: 1
ColinDao/your-move
Tic-Tac-Toe AI
Language: Python - Size: 147 KB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 0 - Forks: 0
sid0494/Game-playing-agent
A game playing AI agent developed as part of the course Foundations of Artificial Intelligence CSCI561
Language: Java - Size: 10.7 KB - Last synced: about 2 months ago - Pushed: about 7 years ago - Stars: 0 - Forks: 1
AyariAhmed/nim-game-minimax
Implementation of Nim game using Minimax and alpha beta pruning algorithms.
Language: Python - Size: 5.86 KB - Last synced: about 2 months ago - Pushed: over 2 years ago - Stars: 1 - Forks: 0
varunnandu/Gobblet
Language: Python - Size: 228 KB - Last synced: about 2 months ago - Pushed: over 6 years ago - Stars: 0 - Forks: 0
liyiran/adversarial-search
Alpha-beta minimax for USC CS561 HW1
Language: Python - Size: 31.3 KB - Last synced: about 2 months ago - Pushed: about 6 years ago - Stars: 0 - Forks: 0
romantech/tic-tac-toe
Customizable Tic-Tac-Toe game with React
Language: TypeScript - Size: 278 KB - Last synced: about 16 hours ago - Pushed: about 2 months ago - Stars: 1 - Forks: 0
ramisa2108/CSE-318-Artificial-Intelligence-Sessional
Assignments completed for Artificial Intelligence Course
Language: Python - Size: 695 KB - Last synced: about 2 months ago - Pushed: about 2 years ago - Stars: 0 - Forks: 0
VictorLoy/The-Queen-Problem
The Dragon Queen is a game played on a board with 5 columns and 5 rows. One player (Player 1) controls the Queen, who has three Dragon protectors. The other player (Player 2) controls 5 wights (a.k.a zombies).
Language: Python - Size: 40 KB - Last synced: 2 months ago - Pushed: over 5 years ago - Stars: 0 - Forks: 0
mukeshmk/connect-4
A multi-agent implementation of the game Connect-4 using MCTS, Minimax and Exptimax algorithms.
Language: Python - Size: 40 MB - Last synced: 2 months ago - Pushed: about 4 years ago - Stars: 6 - Forks: 7
Yanqian-W/adversarial-game-gobang
Implementing search techniques to solve the problem of adversrial game gobang, using the hearistics to improve the efficiency of adversrial search.
Language: Python - Size: 29.3 KB - Last synced: 2 months ago - Pushed: 2 months ago - Stars: 1 - Forks: 0
InanisV/Gomoku-AI
Three Different Implementations of Gomoku AI with Alpha-Beta Pruning
Language: Python - Size: 46.9 KB - Last synced: 2 months ago - Pushed: over 4 years ago - Stars: 0 - Forks: 0
MountPOTATO/checker-ai-program-in-c
Tongji University 2019 C-programming project:a C program of a draughts game( without king chess),with the realization of a computer ai to be your enemy.
Language: C - Size: 349 KB - Last synced: 2 months ago - Pushed: about 3 years ago - Stars: 0 - Forks: 0
enricoemiro/alphabetaprugna 📦
Project for the University of Bologna Algorithms and Data Structures course (a.y. 2020-21).
Language: Java - Size: 203 KB - Last synced: 21 days ago - Pushed: about 1 year ago - Stars: 0 - Forks: 0
marcelxyz/minimax-typescript
Typescript implementation of the Minimax Algorithm with alpha-beta pruning
Language: TypeScript - Size: 35.2 KB - Last synced: 2 months ago - Pushed: almost 6 years ago - Stars: 2 - Forks: 0
tanghaotommy/ConnectK Fork of gjwGithub/ConnectK
AI to ConnectK
Language: Java - Size: 47.9 KB - Last synced: 2 months ago - Pushed: about 7 years ago - Stars: 0 - Forks: 0
kims020509/3x4jangi
play 12-jangi with ai
Language: Python - Size: 22.5 MB - Last synced: 2 months ago - Pushed: over 1 year ago - Stars: 1 - Forks: 1
skrishnan2001/unbeatable-tic-tac-toe-ai
The project utilizes React for the frontend and implements the Tic Tac Toe game with an AI opponent using the Minimax algorithm with alpha-beta pruning for optimal move selection, providing an engaging user experience with strategic gameplay.
Language: JavaScript - Size: 368 KB - Last synced: 2 months ago - Pushed: 2 months ago - Stars: 0 - Forks: 0
JW-Limited/Crypterv2
An Application desinged to keep youre Data yours.
Language: C# - Size: 79.1 MB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 2 - Forks: 1
umangrmehta/pichu
Simplified version of Chess to recommend next move for the input board using Minimax Game Search Algorithm with Alpha-Beta Pruning
Language: Python - Size: 1.15 MB - Last synced: 2 months ago - Pushed: over 6 years ago - Stars: 1 - Forks: 1
GeeKboy2/Game-theory_minimax_alpha_beta_prunning
This project is about implementing the Minimax alpha beta pruning method (maybe more) of taking a playing decision on a type of games like Othello
Language: Python - Size: 95.7 KB - Last synced: 2 months ago - Pushed: 2 months ago - Stars: 1 - Forks: 0