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GitHub topics: mesh-shader

konstatoivanen/PKRenderer

A Physically Based Vulkan Renderer.

Language: C++ - Size: 151 MB - Last synced at: 17 days ago - Pushed at: 17 days ago - Stars: 32 - Forks: 4

BoyBaykiller/IDKEngine

OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination

Language: C# - Size: 139 MB - Last synced at: 18 days ago - Pushed at: 18 days ago - Stars: 286 - Forks: 19

nvpro-samples/vk_animated_clusters

Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing

Language: C++ - Size: 696 KB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 44 - Forks: 2

MrTroble/BachThesis

Language: C++ - Size: 20 MB - Last synced at: 5 days ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

FaberSanZ/Xultaik

Xultaik Game Engine

Language: C# - Size: 416 MB - Last synced at: 2 days ago - Pushed at: 6 months ago - Stars: 99 - Forks: 8

cg-tuwien/Auto-Vk-Toolkit

Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.

Language: C++ - Size: 242 MB - Last synced at: 7 months ago - Pushed at: 10 months ago - Stars: 403 - Forks: 30

InsaneZeroGame/Re3D

A rendering engine developed with c++ and directx12

Language: C++ - Size: 1.49 MB - Last synced at: 9 months ago - Pushed at: 9 months ago - Stars: 0 - Forks: 0

spnda/vk_gltf_viewer

A mesh-shader based glTF Vulkan renderer using fastgltf

Language: C++ - Size: 508 KB - Last synced at: 8 months ago - Pushed at: 9 months ago - Stars: 6 - Forks: 2

milkru/vulkanizer

Advanced Vulkan rendering engine prototype

Language: C++ - Size: 427 KB - Last synced at: 12 months ago - Pushed at: 12 months ago - Stars: 550 - Forks: 22

rsahlin/varg-engine

[WOLF] Vulkan Accelerated Render of GLTF - a vulkan based renderer in Java

Language: Java - Size: 1.7 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 2 - Forks: 0

StarsX/MSFallback

Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shaders. All API calls are unified with the fallback layer, and the native and fallback paths can be switched by EnableNativeMeshShader().

Language: C - Size: 126 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 10 - Forks: 0

StarsX/MeshShader

Simple mesh-shader sample that auto-renders VB with IB to meshlets.

Language: C - Size: 131 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 9 - Forks: 0

Andromeda08/Stardust

A render graph based Vulkan rendering engine.

Language: C++ - Size: 91.8 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0