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GitHub topics: navmesh

llamacademy/ai-series-part-3

Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents

Language: ShaderLab - Size: 2.18 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 3 - Forks: 2

llamacademy/ai-series-part-6

Full project of the end state of the AI Series Part 6 video where we add Attacking to NavMeshAgents

Language: ShaderLab - Size: 2.81 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 2 - Forks: 1

llamacademy/ai-series-part-5

Full project of the end state of the AI Series Part 5 video where we configure the NavMeshAgents with ScriptableObjects

Language: ShaderLab - Size: 30 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 2 - Forks: 1

llamacademy/ai-series-part-9

Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.

Language: ShaderLab - Size: 3.47 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 2 - Forks: 1

llamacademy/ai-series-part-17

In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type

Language: C# - Size: 33.9 MB - Last synced: about 1 year ago - Pushed: almost 3 years ago - Stars: 3 - Forks: 1

llamacademy/ai-series-part-22

Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath

Language: C# - Size: 40.1 MB - Last synced: about 1 year ago - Pushed: almost 3 years ago - Stars: 3 - Forks: 1

llamacademy/ai-series-part-21

Tutorial repository for AI Series Part 21, which is Part 1 of a sub-series to implement enemy skills and abilities. In this repository we have the foundation for how to implement skills via ScriptableObjects and a single ability - a jump attack

Language: C# - Size: 37.8 MB - Last synced: about 1 year ago - Pushed: almost 3 years ago - Stars: 2 - Forks: 1

llamacademy/ai-series-part-23

Tutorial repository for AI Series Part 23, which is Part 3 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and 22 and implemented a new instant-cast ability - ice lance

Language: C# - Size: 255 MB - Last synced: about 1 year ago - Pushed: almost 3 years ago - Stars: 2 - Forks: 1

llamacademy/ai-series-part-24

Tutorial repository for AI Series Part 24, which is the 4th and final part of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21, 22, and 23 to implement a new instant-cast ability - poison gas

Language: C# - Size: 37.6 MB - Last synced: about 1 year ago - Pushed: almost 3 years ago - Stars: 4 - Forks: 3

llamacademy/ai-series-part-26

In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.

Language: ShaderLab - Size: 2.22 MB - Last synced: about 1 year ago - Pushed: almost 3 years ago - Stars: 4 - Forks: 2

llamacademy/ai-series-part-28

In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.

Language: ShaderLab - Size: 2.36 MB - Last synced: about 1 year ago - Pushed: over 2 years ago - Stars: 4 - Forks: 1

justin-chellah/survivor_bot_nav_fixes

Allows level designers to utilize unused Navmesh attributes for survivor bots

Language: SourcePawn - Size: 21.5 KB - Last synced: about 1 year ago - Pushed: about 2 years ago - Stars: 0 - Forks: 0

justin-chellah/survivor_bot_nav_avoid_fix

Allows level designers to utilize AVOID Navmesh attribute for survivor bots and specify own rules for pathfinding

Language: Python - Size: 43.9 KB - Last synced: about 1 year ago - Pushed: about 2 years ago - Stars: 0 - Forks: 0

fliegerfaust/square-dino-test

Test task for SquareDino

Language: C# - Size: 2.47 MB - Last synced: about 1 year ago - Pushed: about 2 years ago - Stars: 0 - Forks: 0

widowM/Very-Simple-Ghost-Enemy-AI

GhostEnemyIsAttackingWhenPlayerIsNotWatching

Language: C# - Size: 16.7 MB - Last synced: about 1 month ago - Pushed: over 2 years ago - Stars: 0 - Forks: 0

SharlatanY/ST2U2DNavMeshImporter

ST2U2DNavMeshImporter is a Unity Package that provides a custom importer to automatically setting up 2D Navmeshes (Using NavMeshSurface2DBaker) when importing "Tiled" tilempas through SuperTiled2Unity.

Language: C# - Size: 3.76 MB - Last synced: about 1 month ago - Pushed: about 5 years ago - Stars: 11 - Forks: 2

yagizayer/HealthRacer

A desicion making game about Healthy food for children

Language: C# - Size: 431 MB - Last synced: about 1 year ago - Pushed: almost 3 years ago - Stars: 1 - Forks: 0

huskar-t/NavMeshPathFinding

Pathfinding algorithm base on navmesh

Language: TypeScript - Size: 85 KB - Last synced: about 1 year ago - Pushed: almost 2 years ago - Stars: 7 - Forks: 0

llamacademy/ai-series-part-7

Full project of the end state of the AI Series Part 7 video where we add the ability to have Ranged enemies shoot projectiles with Rigidbody physics

Language: ShaderLab - Size: 31 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 3 - Forks: 1

ombharatiya/Unity-NavMesh-Zombie-Victim

This is a complete illustrative project on NavMesh in Unity. In this Game the Zombies finds their target(Victim) with the help of the Nav Mesh Technology in Unity and moves towards them until they touch them.

Language: C# - Size: 28.8 MB - Last synced: about 1 year ago - Pushed: over 6 years ago - Stars: 1 - Forks: 0

mihal-sever/multi-agent-simulation

A sample project for familiarization with Unity NavMesh system

Language: C# - Size: 32.2 KB - Last synced: about 1 year ago - Pushed: over 4 years ago - Stars: 0 - Forks: 0

TBMSP/UnityTutorial_NavMeshAgent

Este es un tutorial de como usar el NavMeshAgent en Unity3D, cuenta con un video publicado en Youtube.

Size: 141 KB - Last synced: 5 months ago - Pushed: over 5 years ago - Stars: 1 - Forks: 0

Badaueba/NavMeshWithCube

Language: C# - Size: 67.4 KB - Last synced: about 1 year ago - Pushed: over 6 years ago - Stars: 0 - Forks: 0