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GitHub topics: cel-shading

lvoxx/LSCherry

This Toon Shader for Blender is designed to be compatible with cross-toon materials. It has been implemented and evolved from aVersionOfReality's Toon Shader.

Language: Python - Size: 126 MB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 42 - Forks: 1

Delt06/urp-toon-shader

🌔 Toon shader for Unity's Universal Render Pipeline.

Language: ShaderLab - Size: 77.8 MB - Last synced at: 20 days ago - Pushed at: over 1 year ago - Stars: 420 - Forks: 41

Pyohya/RoiToon

RoiToon : Unity URP Toon shader (Demo)

Language: ShaderLab - Size: 57.6 KB - Last synced at: about 2 months ago - Pushed at: 2 months ago - Stars: 3 - Forks: 0

Sciesce/PainBall

FPS Battle Royal and cel-shading, shader and material exploration project in UE5.

Language: C++ - Size: 142 MB - Last synced at: about 1 month ago - Pushed at: 5 months ago - Stars: 1 - Forks: 0

AdrianFilsell/3d-engine

C++ 3D engine, software rendering, emulates modern 3D API rasterization.

Language: C++ - Size: 11.4 MB - Last synced at: about 2 months ago - Pushed at: 5 months ago - Stars: 0 - Forks: 0

martinRenou/ToonChess

3D Chess game based on OpenGL and Stockfish using cel-shading

Language: C++ - Size: 12.8 MB - Last synced at: about 1 month ago - Pushed at: almost 6 years ago - Stars: 18 - Forks: 2

JasonMa0012/MooaToon

The Ultimate Solution for Cinematic Toon Rendering in UE5

Language: Python - Size: 220 MB - Last synced at: 7 months ago - Pushed at: 8 months ago - Stars: 468 - Forks: 57

Delt06/toon-rp

🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.

Language: C# - Size: 32.1 MB - Last synced at: 9 months ago - Pushed at: 9 months ago - Stars: 478 - Forks: 26

ms0g/glToonShader

Basic toon shading with OpenGL

Language: C++ - Size: 25.8 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 2 - Forks: 0

nikolausrauch/software-rasterizer

C++ CPU Software-Rasterizer

Language: C++ - Size: 71.2 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 35 - Forks: 2

happy-turtle/toon-shader

A simple toon shader

Language: ShaderLab - Size: 21.5 KB - Last synced at: over 1 year ago - Pushed at: over 4 years ago - Stars: 1 - Forks: 0

kevinaristotle/Toonity

A collection of toon shaders for Unity

Language: ShaderLab - Size: 76.2 KB - Last synced at: 20 days ago - Pushed at: over 5 years ago - Stars: 6 - Forks: 1

limkarlkenji/MangaShader

Cel shading with hatch textures.

Language: ShaderLab - Size: 14.3 MB - Last synced at: almost 2 years ago - Pushed at: almost 4 years ago - Stars: 5 - Forks: 1

s1pierro/echiquierJS

A little cartoon chess board. Using svg / css / js to perform soft cel-shaded 3d graphics. No WebGL needed here !

Language: JavaScript - Size: 948 KB - Last synced at: about 2 years ago - Pushed at: over 7 years ago - Stars: 3 - Forks: 0

JenMaki/UnityURP-AnimeStyleCelShader

A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.

Language: HLSL - Size: 20.8 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 74 - Forks: 10

daniel-ilett/cel-shading

A collection of shaders used to demonstrate cel-shading in Unity.

Language: ShaderLab - Size: 14.3 MB - Last synced at: about 2 years ago - Pushed at: over 5 years ago - Stars: 55 - Forks: 24

Delt06/urp-toon-shader-cyberpunk-demo

A small scene showcasing some of the capabilities of URP Toon Shader.

Size: 256 KB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 1 - Forks: 0

lucena-fr4ct1ons/unity-csrp

Cel-Shaded Render Pipeline: A custom Scriptable Render Pipeline for Unity that focuses on cel-shading instead of PBR

Language: ShaderLab - Size: 11.2 MB - Last synced at: about 2 years ago - Pushed at: about 5 years ago - Stars: 9 - Forks: 1

GodVenn/AVT-ColdShadowWorld

A 3D game engine built "from scratch" in openGL, featured through an interactive exploration of a procedurally generated snowy terrain with various visual effects mainly created through GLSL shaders.

Language: C++ - Size: 15.3 MB - Last synced at: about 2 years ago - Pushed at: almost 4 years ago - Stars: 1 - Forks: 0