Topic: "physically-based-rendering"
gnikoloff/webgl-pbr-dojo
explore physically based rendering
Language: JavaScript - Size: 302 MB - Last synced at: about 1 year ago - Pushed at: about 3 years ago - Stars: 5 - Forks: 0

RickyMexx/yocto-gl-vpt
Volumetric Path Tracing support for Yocto/GL Library
Language: C++ - Size: 39.4 MB - Last synced at: about 2 years ago - Pushed at: almost 5 years ago - Stars: 5 - Forks: 1

Gpinchon/Scop42
The School 42 .obj parsing/rendering project !
Language: GLSL - Size: 150 MB - Last synced at: about 2 years ago - Pushed at: over 5 years ago - Stars: 5 - Forks: 0

jenningsm42/Vulpes-Engine
An OpenGL graphics engine with a physically based renderer.
Language: C++ - Size: 1.58 MB - Last synced at: almost 2 years ago - Pushed at: about 6 years ago - Stars: 5 - Forks: 1

Kataglyphis/Kataglyphis-Renderer
🚀 C++23 based renderer with Vulkan/OpenGL support. Serves as playground for me to test new CMake/C++/Vulkan/... features.🚀
Language: C++ - Size: 1.2 GB - Last synced at: 5 days ago - Pushed at: 3 months ago - Stars: 4 - Forks: 2

achalpandeyy/Hikari
Physically-based Offline Renderer
Language: C++ - Size: 19.6 MB - Last synced at: almost 2 years ago - Pushed at: over 4 years ago - Stars: 4 - Forks: 0

tntmeijs/Maple
A CPU path-tracer!
Language: C++ - Size: 71 MB - Last synced at: about 1 month ago - Pushed at: over 5 years ago - Stars: 4 - Forks: 1

ivokabel/PG3Render
My physically-based CPU pet renderer
Language: C++ - Size: 78.2 MB - Last synced at: about 2 years ago - Pushed at: almost 7 years ago - Stars: 4 - Forks: 0

azer89/SimpleOpenGL
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
Language: C++ - Size: 451 MB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 3 - Forks: 0

rendervous/vol_rec_from_images
Official implementation of the paper "Image-based Reconstruction of Heterogeneous Media in the Presence of Multiple Light-Scattering"
Language: Python - Size: 59.2 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 3 - Forks: 0

atharkes/raytracer
A C# Pathtracer, with as goal to compare distinct parts of unbiased monte carlo importance sampling algorithms on convergence rate.
Language: C# - Size: 110 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 2

mchenwang/PupilRay
Pupil Ray is a rendering methods playground for personal learning, witch is based on the HWRT framework PupilOptixLab(OptiX7.5).
Language: C++ - Size: 10.4 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 0

krafton-ai/neural-radiosity-tutorial-mitsuba3
Implementation Tutorial for Neural Radiosity [Hadadan et al. 2021] in Mitsuba 3
Language: Jupyter Notebook - Size: 10.4 MB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 3 - Forks: 0

TheExpandingPolytope/polywolf
🐺 WebGL 2.0 model viewer currently supporting gltf 2.0.
Language: JavaScript - Size: 977 MB - Last synced at: 23 days ago - Pushed at: over 2 years ago - Stars: 3 - Forks: 0

ryushinn/Path-Tracer-in-One-Week
This is a path tracer project supporting physically-based rendering with fundamental geometry, materials, light transport, and camera model.
Language: C++ - Size: 3.48 MB - Last synced at: about 2 months ago - Pushed at: over 2 years ago - Stars: 3 - Forks: 0

Husenap/shaders
My collection of shaders rendered using raymarching in glsl.
Language: GLSL - Size: 11.6 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 3 - Forks: 0

msyvr/raytracer
Ray tracing engine (Python)
Language: Python - Size: 332 KB - Last synced at: 10 months ago - Pushed at: over 3 years ago - Stars: 3 - Forks: 0

jnmaloney/YourWebFilament
How to static link Filament to your application and render to a WebGL canvas.
Language: JavaScript - Size: 3.24 MB - Last synced at: almost 2 years ago - Pushed at: over 3 years ago - Stars: 3 - Forks: 0

xif-fr/LightRays
Petit moteur de radiosité/pathtracing 2D
Language: C++ - Size: 1.47 MB - Last synced at: about 2 years ago - Pushed at: almost 5 years ago - Stars: 3 - Forks: 0

yumcyaWiz/Photorealism
Physically Based Path Tracer
Language: C++ - Size: 1.02 MB - Last synced at: about 2 years ago - Pushed at: over 5 years ago - Stars: 3 - Forks: 0

zhiming-xu/fluid-sim
Final project for CS184 at Berkeley in spring 2019. A particle-based 3D fluid simulator.
Language: C++ - Size: 3.56 MB - Last synced at: about 2 years ago - Pushed at: almost 6 years ago - Stars: 3 - Forks: 1

luisclaudio26/minimalPT
A minimal bidirectional pathtracer with as few features as possible, but physically accurate
Language: C++ - Size: 13.5 MB - Last synced at: about 2 years ago - Pushed at: about 6 years ago - Stars: 3 - Forks: 0

OzgurCerlet/Poirot
This project is a study into Direct3D 12, Physically Based Shading and Modern C++ (C++17).
Language: C++ - Size: 223 MB - Last synced at: over 1 year ago - Pushed at: over 6 years ago - Stars: 3 - Forks: 0

yumcyaWiz/raytracer2.5
Physically Based Ray Tracer
Language: C++ - Size: 435 KB - Last synced at: about 2 years ago - Pushed at: over 6 years ago - Stars: 3 - Forks: 0

w1th0utnam3/phyani_playground
Playground project for physically based animation course
Language: C++ - Size: 285 KB - Last synced at: 5 days ago - Pushed at: about 7 years ago - Stars: 3 - Forks: 0

ekarpp/lumo
Physically based ray tracing engine
Language: Rust - Size: 20.9 MB - Last synced at: 13 days ago - Pushed at: about 1 month ago - Stars: 2 - Forks: 1

kamilsan/haruno-renderer
Physically based unidirectional path tracer for realistic rendering
Language: C++ - Size: 4.38 MB - Last synced at: 12 months ago - Pushed at: over 1 year ago - Stars: 2 - Forks: 0

JCSaltFish/PBRPathTracer
C++ OpenGL Physical Based Rendering Path Tracer
Language: C++ - Size: 13 MB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 2 - Forks: 0

LinkClinton/rainbow
core of rainbow-renderer
Language: C++ - Size: 1.72 MB - Last synced at: over 1 year ago - Pushed at: over 2 years ago - Stars: 2 - Forks: 0

xzz-wang/MetalRaytracer
An offline path-tracer built on Metal frameworks.
Language: Swift - Size: 11.6 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 2 - Forks: 1

mlunnay/rs_illume
A Rust physically based ray tracer. Based upon the PBRT book http://www.pbr-book.org
Language: Rust - Size: 777 KB - Last synced at: about 2 years ago - Pushed at: about 5 years ago - Stars: 2 - Forks: 0

maksmaisak/Engine
A С++ game engine with OpenGL
Language: Lua - Size: 227 MB - Last synced at: about 2 years ago - Pushed at: over 5 years ago - Stars: 2 - Forks: 0

ajingu/PBR
Physically Based Rendering powered by Three.js
Language: JavaScript - Size: 139 KB - Last synced at: over 1 year ago - Pushed at: about 6 years ago - Stars: 2 - Forks: 0

penguin1214/Homura
Physically based renderer. Implementation is based on pbrt-v3.
Language: C++ - Size: 832 KB - Last synced at: almost 2 years ago - Pushed at: over 6 years ago - Stars: 2 - Forks: 0

methusael13/phy-ray
A 3D ray tracer based on physically based rendering
Language: C++ - Size: 1.28 MB - Last synced at: about 2 years ago - Pushed at: about 7 years ago - Stars: 2 - Forks: 1

topfs2/gltf2-webgl
gltf2 loading and rendering experimentation in webgl
Language: JavaScript - Size: 21.5 MB - Last synced at: about 2 years ago - Pushed at: over 7 years ago - Stars: 2 - Forks: 0

canbal/arkit-by-example
Swift version of https://github.com/markdaws/arkit-by-example/
Language: Swift - Size: 101 MB - Last synced at: 7 months ago - Pushed at: almost 8 years ago - Stars: 2 - Forks: 5

WebAxol/Mirroware
Mirroware is an advanced raycasting engine that offers mirrors. You can simulate ray reflections to create fun games and impressive scenes.
Language: TypeScript - Size: 8.26 MB - Last synced at: 17 days ago - Pushed at: 17 days ago - Stars: 1 - Forks: 0

hackmad/pbrt-v3-rs
Rust implementation of concepts outlined in Physically Based Rendering 3rd Edition
Language: Rust - Size: 89.6 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 1 - Forks: 1

dartmouth-risc-lab/Mitsuba3ToF
This is Mitsuba3 implementation of various ToF rendering
Language: C++ - Size: 37.6 MB - Last synced at: 12 months ago - Pushed at: 12 months ago - Stars: 1 - Forks: 0

Rohan-Bharatia/PixelForge-gl
PixelForge is a 2D and 3D graphics library for C++20
Language: C++ - Size: 1.65 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 1 - Forks: 0

BattlezoneScrapField/Substance-3D-Painter-Export-Presets Fork of LordBramster/BZCC-Substance-Painter-Export-Presets
Export Presets compatible for use with Substance 3D Painter.
Size: 176 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 1 - Forks: 0

benchislett/Graphics
CUDA-Accelerated Path Tracer
Language: C++ - Size: 12.3 MB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 1 - Forks: 0

miksut/physically_based_rendering
Computer Graphics: Implementation of a physically-based rendering (PBR) algorithm
Language: C++ - Size: 54.2 MB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 1 - Forks: 0

laurence6/pt.rs
A physically-based path tracing renderer written in Rust.
Language: Rust - Size: 309 KB - Last synced at: almost 2 years ago - Pushed at: almost 3 years ago - Stars: 1 - Forks: 0

njroussel/Kiryu
Language: C++ - Size: 1.97 MB - Last synced at: 2 months ago - Pushed at: over 3 years ago - Stars: 1 - Forks: 0

Maximilian-Winter/SimpleGameEngine
A dx 11 based engine with image based lightning(IBL) and bullet physic engine.
Language: C++ - Size: 467 MB - Last synced at: about 1 month ago - Pushed at: over 3 years ago - Stars: 1 - Forks: 1

Paillette/PBR
Physically Based Rendering visualizer C++ OpenGL
Language: C - Size: 278 MB - Last synced at: about 2 years ago - Pushed at: almost 4 years ago - Stars: 1 - Forks: 0

akaliutau/phy-engine 📦
Physically-correct rendering engine
Language: C - Size: 2.82 MB - Last synced at: 14 days ago - Pushed at: almost 4 years ago - Stars: 1 - Forks: 0

ArthurFirmino/ice-crystal-halos
Plugin for the physically based renderer Mitsuba
Language: MATLAB - Size: 1.56 MB - Last synced at: about 2 years ago - Pushed at: almost 5 years ago - Stars: 1 - Forks: 0

komilll/LEngine
Forward rendering engine using Physically Based Shading
Language: C++ - Size: 405 MB - Last synced at: about 1 year ago - Pushed at: over 5 years ago - Stars: 1 - Forks: 2

sporsh/gosundog
A path tracer written in golang
Language: Go - Size: 1.9 MB - Last synced at: about 2 years ago - Pushed at: over 6 years ago - Stars: 1 - Forks: 0

dtcxzyw/Camera 📦
A software renderer
Language: C++ - Size: 2.2 MB - Last synced at: about 2 years ago - Pushed at: almost 7 years ago - Stars: 1 - Forks: 1

Jaliborc/mitsuba-sh Fork of mitsuba-renderer/mitsuba 📦
Mitsuba renderer (August 2013) extended to render per-vertex data and environment maps of spherical harmonics
Language: C++ - Size: 93.2 MB - Last synced at: about 2 years ago - Pushed at: almost 7 years ago - Stars: 1 - Forks: 0

CheezBoiger/pbr-study
Physically Based Renderer Study/Exercise using Vulkan
Language: C - Size: 127 MB - Last synced at: over 1 year ago - Pushed at: about 8 years ago - Stars: 1 - Forks: 0

munucrafts/Rayzer
Rayzer is a simple CPU-based ray tracer designed to explore real-time rendering fundamentals like ray tracing, path tracing, materials, lighting, etc.
Language: C++ - Size: 649 KB - Last synced at: 4 days ago - Pushed at: 4 days ago - Stars: 0 - Forks: 0

nvm11/GameGraphicsProgramming Fork of vixorien/D3D11Starter
Rendering Engine Built in D3D11 (DirectX 11)
Language: C++ - Size: 70.8 MB - Last synced at: 18 days ago - Pushed at: 19 days ago - Stars: 0 - Forks: 0

bdegreve/liar
LiAR isn't a raytracer
Language: C++ - Size: 2.85 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 0 - Forks: 0

mjrister/VkTF
A Vulkan glTF Physically Based Renderer in C++23.
Language: C++ - Size: 96.7 MB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 0 - Forks: 0

STOIC-in/Hybrid
Auto do tasks, farming.
Size: 0 Bytes - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

carlgombert/Raytracer
ray tracing engine
Language: Java - Size: 17.5 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

natakurage/p5-raytracer
ray tracer written in p5.js and next.js
Language: TypeScript - Size: 378 KB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 0 - Forks: 0

AmilaCG/lumina-engine
A simple, real-time PBR (Physically Based Rendering) engine built while learning from learnopengl.com
Language: C++ - Size: 250 KB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 0 - Forks: 0

Soku3D/Capstone-Design
Rendering Engine
Language: C++ - Size: 123 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

lumixem/OpenGL-PBR
A Physically Based Renderer created using OpenGL
Language: C++ - Size: 120 MB - Last synced at: 11 months ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

kirillov-n-s/3d_graphics_engine
OpenGL-based 3D rendering engine with PBR materials, displacement mapping and image-based lighting
Language: C++ - Size: 139 KB - Last synced at: 9 months ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

guszille/physically-based-rendering
Renderer based on realistic physics in OpenGL.
Language: C++ - Size: 96.9 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

juhyeonkim95/MitsubaDopplerToF
This is the official Mitsuba0.6 implementation of "Doppler Time-of-Flight Rendering" (SIGGRAPH Asia 2023)
Language: C++ - Size: 117 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

m0rk4/computer-graphics-algorithms
Wavefont OBJ. viewer application with rasterization and shading utilizing only CPU.
Language: Java - Size: 129 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

lijenicol/MrRay
Meet MrRay (pronounced "Mister Ray") – a passion-driven path-tracing renderer that began as a hobby and now has taken on a life of its own. It's the result of my fascination with physically based rendering and has turned into a creative sandbox where I tinker with various algorithms and ideas.
Language: C++ - Size: 53 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

ZephirFXEC/Lumen
Lumen Render, A Pathtracer written in Modern C++
Language: C++ - Size: 758 KB - Last synced at: about 1 month ago - Pushed at: about 2 years ago - Stars: 0 - Forks: 0

JohnBatmanMySlinky/PBRJ
Physically Based Rendering - in Julia
Language: Jupyter Notebook - Size: 14.3 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 0 - Forks: 0

EngineersBox/Morrowind
Elder Scrolls 3: Morrowind-esque game implemented in a PBR pipeline with Rust + Glium
Language: Rust - Size: 1.95 KB - Last synced at: about 2 months ago - Pushed at: about 2 years ago - Stars: 0 - Forks: 0

EngineersBox/PBR-Pipeline
An implementation of a PBR pipeline in C++
Language: C++ - Size: 22.5 KB - Last synced at: about 2 months ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

jimzer/6clop
A Ray Tracer Experiment
Language: C++ - Size: 476 KB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

vikasTmz/Path_Tracer
Monte Carlo Path Tracing written in C++
Size: 5.88 MB - Last synced at: about 2 months ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

OftenDeadKanji/Theses
In this repo you can find my engineer's and master's thesis.
Size: 203 MB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

Magimart/fly-plane-web-game
A webgl and threejs plane flight game that allows one to collect points in the skies by fliying against the stars
Language: JavaScript - Size: 43.2 MB - Last synced at: 2 months ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

lambertinialessandro/FCG-Homeworks
All the homework for the course Fundamentals of Computer Graphics
Language: C++ - Size: 9.49 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 0 - Forks: 0

rsahlin/computer-graphics-presentations
Presentation material for all things 3D computer graphics related. Focus on Khronos APIs.
Size: 8.83 MB - Last synced at: about 2 years ago - Pushed at: over 5 years ago - Stars: 0 - Forks: 0

mdg-iitr-learning/MDG-CG-lecture Fork of KarthikRIyer/MDG-CG-lecture
Repository for lecture on Intro to Computer Graphics
Language: C++ - Size: 62.5 KB - Last synced at: about 2 years ago - Pushed at: over 5 years ago - Stars: 0 - Forks: 0

maksmaisak/Saxion_Y2Q2_Rendering
A puzzle game made in four weeks in a custom engine
Language: Lua - Size: 274 MB - Last synced at: about 2 years ago - Pushed at: about 6 years ago - Stars: 0 - Forks: 0

tomboyanushka/Engine-Aether
Rendering Engine in DirectX 11
Language: C++ - Size: 491 MB - Last synced at: about 2 years ago - Pushed at: about 6 years ago - Stars: 0 - Forks: 1

yumcyaWiz/sspt
Singlefile Small Path Tracers
Language: C++ - Size: 497 KB - Last synced at: about 2 years ago - Pushed at: over 6 years ago - Stars: 0 - Forks: 0

henry4k/konstrukt-pbr
Physically based rendering for the Konstrukt engine.
Language: GLSL - Size: 92.1 MB - Last synced at: about 2 years ago - Pushed at: over 8 years ago - Stars: 0 - Forks: 0
