GitHub topics: pbr
WinteryFox/Vixen
Yet another PBR 3D game engine
Language: C++ - Size: 42.9 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 5 - Forks: 0

zauonlok/renderer
A shader-based software renderer written from scratch in C89
Language: C - Size: 128 MB - Last synced at: 4 months ago - Pushed at: over 4 years ago - Stars: 2,596 - Forks: 284

hadryansalles/Luz
a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).
Language: C++ - Size: 8.26 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 125 - Forks: 13

Azzinoth/FocalEngine
Focal Engine is an open-source, modular 3D rendering and game engine built with C++ and OpenGL, designed for real-time graphics, visualization, and interactive applications.
Language: C++ - Size: 114 MB - Last synced at: 10 days ago - Pushed at: 10 days ago - Stars: 4 - Forks: 4

mandeep/renderama
A simple path tracer in Rust
Language: Rust - Size: 159 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 1 - Forks: 0

avilapa/vxr
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
Language: C++ - Size: 849 MB - Last synced at: 3 months ago - Pushed at: over 6 years ago - Stars: 272 - Forks: 32

aniketrajnish/Unity-WebGPU-PBR-Maps-Generator
Helps generate PBR maps from a base/diffuse map depending on the workflow chosen using WebGPU.
Language: C# - Size: 200 MB - Last synced at: about 2 months ago - Pushed at: about 1 year ago - Stars: 13 - Forks: 1

MetePolat825/MapMorph_Web_App_PBR_Texture_Generation
MapMorph: AI-Powered Web Application for PBR Gexture Extraction on your Desktop or Mobile Device!
Language: HTML - Size: 3.09 MB - Last synced at: 22 days ago - Pushed at: 5 months ago - Stars: 2 - Forks: 0

matt77hias/smallpt
☀️ The Rosetta smallpt (small path tracing) project
Size: 29.7 MB - Last synced at: 4 months ago - Pushed at: over 1 year ago - Stars: 103 - Forks: 9

JoshuaSenouf/gl-engine
Rendering Engine using C++ and OpenGL
Language: C++ - Size: 210 MB - Last synced at: 4 months ago - Pushed at: over 6 years ago - Stars: 369 - Forks: 51

Not-Nik/rlpbr
rlpbr is an easy-to-use library for PBR material rendering in raylib
Language: C - Size: 63.5 MB - Last synced at: 5 days ago - Pushed at: almost 4 years ago - Stars: 10 - Forks: 1

victorfisac/rPBR
Physically based rendering (PBR) for raylib
Language: C - Size: 197 MB - Last synced at: 5 days ago - Pushed at: about 3 years ago - Stars: 112 - Forks: 14

chevp/pbr-material-dump-tool
CSharp Program to convert PBR-Materials to Dump-Files.
Language: C# - Size: 43 KB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 0 - Forks: 0

Muppetsg2/PBR_Visualiser_OpenGL
PBR Visualiser is an application for visualizing PBR materials in an OpenGL environment. The application has two configurations: windowed (GUI) and console (CLI).
Language: C++ - Size: 1.66 GB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 2 - Forks: 0

73VW/Publishing-to-PyPI-with-pbr-and-Travis
Tutorial: Automate your publishing to PyPI with pbr and Travis
Language: Python - Size: 5.32 MB - Last synced at: 3 months ago - Pushed at: almost 5 years ago - Stars: 3 - Forks: 16

AlexanderVeselov/RayTracing
Realtime GPU Path tracer based on OpenCL and OpenGL
Language: C++ - Size: 141 MB - Last synced at: 4 months ago - Pushed at: over 1 year ago - Stars: 325 - Forks: 35

voithos/quarkGL
A subatomic OpenGL graphics library.
Language: C++ - Size: 93.5 MB - Last synced at: 4 months ago - Pushed at: about 2 years ago - Stars: 109 - Forks: 8

MusTafat7gt4/Daemon-vulkan
Dedicated forge for the vulkan renderer, this is just a branch of the Daemon repository with a dedicated issue tracker and pull request hub.
Language: C++ - Size: 18.8 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 0 - Forks: 0

Mralexso/atodium_optics
3D Vulkan path tracing renderer for background non-real-time rendering.
Language: Rust - Size: 35.2 KB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 0 - Forks: 0

skaarj1989/FrameGraph-Example
OpenGL Renderer w/ FrameGraph
Language: C++ - Size: 111 MB - Last synced at: 4 months ago - Pushed at: 6 months ago - Stars: 91 - Forks: 12

KDAB/kdgpu-examples
Advanced KDGpu Examples
Language: C - Size: 114 MB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 3 - Forks: 3

furkansarihan/enigine
Game engine playground.
Language: C++ - Size: 13.4 MB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 158 - Forks: 15

yoship1639/UniToon
Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.
Language: ShaderLab - Size: 17.2 MB - Last synced at: 5 months ago - Pushed at: about 3 years ago - Stars: 533 - Forks: 38

QwePek/LightingOpenGL
C++ and OpenGL application demonstrating various lighting models (Phong, Blinn-Phong, PBR) in a 3D scene.
Language: C++ - Size: 938 MB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 0 - Forks: 0

Nadrin/Quartz
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Language: C++ - Size: 1.71 MB - Last synced at: 4 months ago - Pushed at: almost 6 years ago - Stars: 441 - Forks: 24

iimachines/Maya2glTF
Maya to glTF 2.0 exporter
Language: Mathematica - Size: 56.5 MB - Last synced at: 4 months ago - Pushed at: over 1 year ago - Stars: 337 - Forks: 50

MikhailGorobets/VolumeRender
Volume rendering
Language: C++ - Size: 29.3 MB - Last synced at: 4 months ago - Pushed at: about 2 years ago - Stars: 60 - Forks: 18

repalash/cc0textures-threejs
PBR Material loader from cc0textures.com for webgl projects.
Language: TypeScript - Size: 4.64 MB - Last synced at: 5 months ago - Pushed at: over 1 year ago - Stars: 19 - Forks: 5

nvpro-samples/vk_raytrace 📦
Ray tracing glTF scene with Vulkan
Language: C++ - Size: 3.67 MB - Last synced at: 5 months ago - Pushed at: 7 months ago - Stars: 593 - Forks: 38

doodlewind/beam
✨ Expressive WebGL
Language: JavaScript - Size: 1.95 MB - Last synced at: 8 days ago - Pushed at: almost 3 years ago - Stars: 527 - Forks: 44

MaoChaowei/PathLume
My personal on going path-tracer~
Language: C++ - Size: 194 MB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 0 - Forks: 0

HK-SHAO/RayTracingPBR
A very simple PBR Path Tracing Renderer.
Language: Python - Size: 371 MB - Last synced at: 5 months ago - Pushed at: over 2 years ago - Stars: 123 - Forks: 10

MorcilloSanz/Graphite
CUDA-based path tracer developed from scratch for rendering glTF 2.0 models for research purposes.
Language: Cuda - Size: 22.9 MB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 1 - Forks: 0

FriskTheFallenHuman/KROOM-3-legacy 📦
Fork of TEKUUM source port aims to modernize DOOM 3 (2004) while also trying to mainting the same look of the game but giving more flexibility to modders, succesor of D3ModdingKit.
Language: C - Size: 30.9 MB - Last synced at: 5 months ago - Pushed at: 6 months ago - Stars: 2 - Forks: 0

ray-cast/ray-mmd
🎨 The project is designed to create a physically-based rendering at mikumikudance.
Language: HLSL - Size: 491 MB - Last synced at: 5 months ago - Pushed at: about 1 year ago - Stars: 1,753 - Forks: 571

rayanalysis/panda3d-complexpbr
IBL rendering module supporting real-time reflections and post-processing effects in Panda3D
Language: Python - Size: 2.53 MB - Last synced at: 3 months ago - Pushed at: 8 months ago - Stars: 25 - Forks: 1

NJUCG/Moer-lite
面向教学的蒙特卡洛路径追踪(Monte Carlo Path Tracing)渲染框架
Language: C++ - Size: 217 MB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 61 - Forks: 14

EvergineTeam/AreaLightsDemo
This demo uses the new Evergine Area Light capabilities to create special soft light effects.
Language: C# - Size: 62.1 MB - Last synced at: 3 months ago - Pushed at: 6 months ago - Stars: 5 - Forks: 4

fernvenue/pbr-rules-collection
Custom PBR (Policy Based Routing) rules collection.
Language: Shell - Size: 18.6 KB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 0 - Forks: 0

sselecirPyM/Coocoo3D
Experimental MMD renderer using DX12 and DXR.
Language: C# - Size: 2.22 MB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 113 - Forks: 15

DassaultSystemes-Technology/EnterprisePBRShadingModel
Language: HTML - Size: 32.8 MB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 382 - Forks: 25

Hydr10n/DirectX-Physically-Based-Raytracer
Real-time physically based rendering using GPU capable of DirectX Raytracing
Language: C++ - Size: 4.41 MB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 1 - Forks: 0

Hydr10n/DirectX-Raytracing-Spheres-Demo
Real-time physically based rendering using GPU capable of DirectX Raytracing
Language: C++ - Size: 95.9 MB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 3 - Forks: 0

typewriter1/FlyingGame
A flight-simulator style game, written in Python and Panda3D, where you locate enemy positions and report on their activity.
Language: Python - Size: 30.4 MB - Last synced at: 3 months ago - Pushed at: almost 7 years ago - Stars: 19 - Forks: 7

andrejnau/SponzaPbr
Sponza renderer is based on FlyCube
Language: C++ - Size: 110 MB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 14 - Forks: 0

Lugdunum3D/Lugdunum
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
Language: C++ - Size: 36.3 MB - Last synced at: 5 months ago - Pushed at: over 7 years ago - Stars: 243 - Forks: 25

MysteryCoder456/path_tracer_c
Path Tracer in C
Language: C - Size: 148 KB - Last synced at: 4 months ago - Pushed at: 6 months ago - Stars: 1 - Forks: 0

abhaskumarsinha/Nirvana
"Dispel the ignorance of the illusionary world; transcend the game engine!": presenting a Game Engine written on Python, extending support across multiple GPU devices with 3D rendering, PBR Renderer and much more!
Language: Python - Size: 599 KB - Last synced at: 5 months ago - Pushed at: 8 months ago - Stars: 7 - Forks: 0

thexa4/source-pbr
Source Engine Physically Based Rendering implementation
Language: C++ - Size: 490 MB - Last synced at: 5 months ago - Pushed at: over 2 years ago - Stars: 130 - Forks: 26

Algor1tm/Athena
3D Game Engine
Language: C++ - Size: 254 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 20 - Forks: 1

paul-akl/Praxis3D
A homebrew 3D game engine, written in C++. Scalable multithreading, modular, data-driven, Lua scripting, deferred rendering, multithreaded observer messaging, PBR, CSM, SSAO, HBAO, FXAA, POM, ECS, and many more features.
Language: C++ - Size: 110 MB - Last synced at: 7 months ago - Pushed at: 7 months ago - Stars: 9 - Forks: 0

kakuking/Lead_rs
🎥🗧A CPU-driven, Physically Based Pathtracer! Written in Rust, following the PBR Book
Language: Rust - Size: 188 KB - Last synced at: 7 months ago - Pushed at: 7 months ago - Stars: 0 - Forks: 0

Haeri/PhotonBox
A portable modern OpenGL Game-Engine with focus on PBR
Language: C++ - Size: 857 MB - Last synced at: 3 months ago - Pushed at: about 1 year ago - Stars: 110 - Forks: 8

3DI70R/Blender-SculptGL-Importer
Simple importer script for Blender, that can import models from SculptGL files (.sgl) with PBR information
Language: Python - Size: 140 KB - Last synced at: 2 months ago - Pushed at: almost 4 years ago - Stars: 6 - Forks: 4

uclaacm/lactf-archive
An archive of past challenges from LA CTF hosted by ACM Cyber at UCLA and Psi Beta Rho.
Language: HTML - Size: 98.7 MB - Last synced at: 7 months ago - Pushed at: 7 months ago - Stars: 111 - Forks: 8

MGTheTrain/cpp-opengl-renderer
A cross-platform C++ OpenGL renderer
Language: C++ - Size: 11.7 MB - Last synced at: 6 months ago - Pushed at: 7 months ago - Stars: 0 - Forks: 0

akihiko47/Red-Eye-Path-Tracer
Multithreaded path tracer with YAML scenes parser, normal mapping and bilateral filtering.
Language: C++ - Size: 120 MB - Last synced at: 5 months ago - Pushed at: 7 months ago - Stars: 1 - Forks: 1

nolmoonen/pbr
Real-time Physically Based Rendering engine with Image Based Lighting.
Language: C++ - Size: 147 MB - Last synced at: 13 days ago - Pushed at: almost 5 years ago - Stars: 3 - Forks: 0

akafeng/docker-frrouting
🐳 Docker Image Packaging for FRRouting
Language: Dockerfile - Size: 3.91 KB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 2 - Forks: 0

steves-underwater-paradise/lab_pbr_cli
Language: Rust - Size: 24.4 KB - Last synced at: 6 months ago - Pushed at: 8 months ago - Stars: 1 - Forks: 0

blurgyy/cg-2020
C++ implementations of Hierarchical z-buffer & Physically based rendering via Monte Carlo path tracing
Language: C++ - Size: 85.4 MB - Last synced at: 5 months ago - Pushed at: over 4 years ago - Stars: 6 - Forks: 0

bdwhst/Fluora
A CUDA PBR path tracer
Language: C++ - Size: 489 MB - Last synced at: 5 months ago - Pushed at: 8 months ago - Stars: 2 - Forks: 0

KabalMcBlade/Ion
Vulkan Render Engine
Language: C++ - Size: 45.1 MB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 16 - Forks: 3

simplerr/rust-renderer
A minimal renderer to play with Rust, Vulkan, Render graphs, Raytracing and ReSTIR
Language: Rust - Size: 101 MB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 21 - Forks: 1

rtarun9/Helios
DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc :dizzy:
Language: C++ - Size: 519 MB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 130 - Forks: 11

marsp0/pbr-software-renderer
Physically based software renderer
Language: C - Size: 42.4 MB - Last synced at: 7 months ago - Pushed at: 7 months ago - Stars: 1 - Forks: 0

HanetakaChou/glTF-PBR-Conversion
glTF PBR Conversion
Language: C++ - Size: 10.8 MB - Last synced at: 3 months ago - Pushed at: 8 months ago - Stars: 0 - Forks: 0

alanjian85/prisma
A GPU-accelerated offline PBR path tracer that can generate photorealistic images from glTF scene descriptions using techniques such as microfacet-based BSDF models, BVH & SAH, IS, among others.
Language: Rust - Size: 156 MB - Last synced at: 9 months ago - Pushed at: 9 months ago - Stars: 12 - Forks: 1

matthewjberger/dragonglass_old
Physically based rendering of gltf models using Vulkan and Rust
Language: Rust - Size: 183 MB - Last synced at: about 1 month ago - Pushed at: 9 months ago - Stars: 5 - Forks: 1

NeonCircuitGames/NeonEngine
3D Graphics Engine in C++ using OpenGL, glm, ImGui and Assimp.
Language: C++ - Size: 1.03 GB - Last synced at: 5 months ago - Pushed at: over 2 years ago - Stars: 12 - Forks: 2

yszhao91/Xort
webgpu 3D renderer frame
Language: TypeScript - Size: 736 KB - Last synced at: 14 days ago - Pushed at: almost 3 years ago - Stars: 37 - Forks: 2

fwk3d/v1
💎 3D game framework in C.
Language: C - Size: 199 MB - Last synced at: 9 months ago - Pushed at: 11 months ago - Stars: 176 - Forks: 11

ACIIL/ACLS-Shader-1.0 📦
ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.
Language: HLSL - Size: 147 KB - Last synced at: 6 months ago - Pushed at: over 1 year ago - Stars: 33 - Forks: 2

nullprop/wgpu-renderer
A small wgpu renderer written in Rust.
Language: Rust - Size: 71.4 MB - Last synced at: 3 months ago - Pushed at: 10 months ago - Stars: 0 - Forks: 0

timfox/Neon Fork of thexa4/source-pbr
PBR Source Engine
Language: C++ - Size: 490 MB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 0 - Forks: 0

studio42gmbh/mq-rc
MerQry Rich Client
Language: Java - Size: 10.4 MB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 0 - Forks: 0

sandner-art/textures
PBR Seamless Textures for AR/VR
Size: 46.9 MB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 2 - Forks: 0

Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Language: C++ - Size: 74.9 MB - Last synced at: 10 months ago - Pushed at: almost 4 years ago - Stars: 1,388 - Forks: 115

Soku3D/GraphicsStudy
Rendering Engine
Language: C++ - Size: 1.07 GB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 1 - Forks: 0

HectorMF/BRDFGenerator
BRDF LUT generation for PBR Pipelines
Language: HTML - Size: 13.2 MB - Last synced at: 10 months ago - Pushed at: almost 8 years ago - Stars: 145 - Forks: 22

St0wy/opengl-scene
A deferred PBR renderer in OpenGL.
Language: C++ - Size: 929 MB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 3 - Forks: 0

rgreinho/python-cookiecutter
Cookiecutter template for python projects
Language: Python - Size: 90.8 KB - Last synced at: 5 months ago - Pushed at: about 2 years ago - Stars: 15 - Forks: 4

Singein/Pycman
Python package manager
Language: Python - Size: 617 KB - Last synced at: 16 days ago - Pushed at: about 4 years ago - Stars: 11 - Forks: 2

yakymoto/GizaPBR
Trying to build "scan to PBR" texture converter.
Size: 1.86 MB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 0 - Forks: 0

Delt06/aaaa-rp
🌟 A Scriptable Render Pipeline (SRP) featuring modern high-fidelity rendering techniques.
Language: C# - Size: 204 MB - Last synced at: 11 months ago - Pushed at: 11 months ago - Stars: 21 - Forks: 1

daniliammo/JustHookOnline
Language: C# - Size: 6.19 GB - Last synced at: 11 months ago - Pushed at: 11 months ago - Stars: 1 - Forks: 1

miyehn/niar
a toy renderer
Language: C++ - Size: 711 MB - Last synced at: 11 months ago - Pushed at: 11 months ago - Stars: 11 - Forks: 0

voithos/muon
A subatomic path tracer.
Language: C++ - Size: 16 MB - Last synced at: 4 months ago - Pushed at: over 2 years ago - Stars: 21 - Forks: 1

nyorain/tokonoma
Graphics related projects/prototypes/playground (Vulkan, C++17)
Language: C++ - Size: 413 MB - Last synced at: 10 months ago - Pushed at: over 3 years ago - Stars: 35 - Forks: 6

yuki-koyama/cc0assetsloader
A Blender add-on for loading CC0 assets (PBR textures, HDR images, etc.)
Language: Python - Size: 64.5 KB - Last synced at: 5 months ago - Pushed at: almost 6 years ago - Stars: 9 - Forks: 1

mohseni-mr/Corona-Tone-Mapping-Wrapper
Tone Mapping Pipeline Wrapper for Corona Renderer
Language: MAXScript - Size: 34.2 KB - Last synced at: 9 months ago - Pushed at: over 2 years ago - Stars: 2 - Forks: 1

yaRnMcDonuts/PBR-Terrain
PBR Terrain shaders for JMonkeyEngine 3. The java-based shader converter utility has been moved to a seperate utility project: https://github.com/yaRnMcDonuts/Afflicted-Scene-Designer-Utilities
Language: GLSL - Size: 6.32 MB - Last synced at: 3 months ago - Pushed at: over 4 years ago - Stars: 13 - Forks: 7

AmrHMorsy/Ocean-Simulation-OpenGL
Real-time ocean simulation developed in C++/OpenGL, that employs Fast Fourier Transform (FFT), inspired by Jerry Tessendorf's paper 'Simulating Ocean Water'. Parallelized using OpenCL and features physically-based rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic and immersive sky.
Language: C++ - Size: 154 MB - Last synced at: 12 months ago - Pushed at: 12 months ago - Stars: 5 - Forks: 1

AmrHMorsy/Cloth-Simulation-OpenGL
Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.
Language: C++ - Size: 263 MB - Last synced at: 12 months ago - Pushed at: 12 months ago - Stars: 7 - Forks: 2

DaZCDude/ZCs-Spectacular-Textures
Texture Library
Language: JavaScript - Size: 130 MB - Last synced at: 12 months ago - Pushed at: 12 months ago - Stars: 0 - Forks: 0

fynv/FeiRaysInline
Vulkan accelerated PBRT based on VkInline. Pure python. On going.
Language: Python - Size: 11.1 MB - Last synced at: 5 months ago - Pushed at: about 5 years ago - Stars: 4 - Forks: 0

neon-age/VFX-Lab
Shaders and VFX experimentation in URP and BIRP
Language: C# - Size: 209 MB - Last synced at: 4 months ago - Pushed at: over 2 years ago - Stars: 47 - Forks: 2

iaomw/GLAB
Play with C++ OpenGL
Language: C++ - Size: 289 MB - Last synced at: 6 months ago - Pushed at: over 2 years ago - Stars: 2 - Forks: 0

PavlosMak/UnnamedGameEngine
OpenGL 3D game engine built on top of the ENTT entity component system with support for shadow mapping, PBR materials, Bézier curve animations and SDF glyph rendering.
Language: C++ - Size: 540 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 2 - Forks: 0

upf-gti/HDR4EU
Matching real light illumination conditions in synthetic scenes
Language: JavaScript - Size: 1.17 GB - Last synced at: 5 months ago - Pushed at: almost 3 years ago - Stars: 7 - Forks: 2
