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GitHub topics: physically-based-rendering

LinkClinton/rainbow

core of rainbow-renderer

Language: C++ - Size: 1.72 MB - Last synced at: over 1 year ago - Pushed at: over 2 years ago - Stars: 2 - Forks: 0

superboubek/bcd

Bayesian Collaborative Denoiser for Monte Carlo Rendering

Language: C++ - Size: 53.8 MB - Last synced at: over 1 year ago - Pushed at: over 4 years ago - Stars: 179 - Forks: 25

HummaWhite/Project3-CUDA-Path-Tracer Fork of CIS565-Fall-2022/Project3-CUDA-Path-Tracer

GPU Physically Based Renderer (CUDA Base) [2022]

Language: C++ - Size: 491 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 7 - Forks: 0

Cewein/nerv_pathtracer

a pathtracer with physically based rendering in mind

Language: C++ - Size: 31.8 MB - Last synced at: about 1 year ago - Pushed at: over 2 years ago - Stars: 26 - Forks: 1

AlerianEmperor/LuxRenderer

Powerful Path Tracing Engine For Realistic Rendering

Language: C++ - Size: 140 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 47 - Forks: 6

mchenwang/PupilRay

Pupil Ray is a rendering methods playground for personal learning, witch is based on the HWRT framework PupilOptixLab(OptiX7.5).

Language: C++ - Size: 10.4 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 0

lijenicol/MrRay

Meet MrRay (pronounced "Mister Ray") – a passion-driven path-tracing renderer that began as a hobby and now has taken on a life of its own. It's the result of my fascination with physically based rendering and has turned into a creative sandbox where I tinker with various algorithms and ideas.

Language: C++ - Size: 53 MB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 0 - Forks: 0

CheezBoiger/pbr-study

Physically Based Renderer Study/Exercise using Vulkan

Language: C - Size: 127 MB - Last synced at: almost 2 years ago - Pushed at: about 8 years ago - Stars: 1 - Forks: 0

slongle/The-last-time

Physically based renderer

Language: C++ - Size: 60.6 MB - Last synced at: almost 2 years ago - Pushed at: over 3 years ago - Stars: 25 - Forks: 1

slongle/Rainbow

My renderer for learning

Language: C++ - Size: 290 MB - Last synced at: almost 2 years ago - Pushed at: over 5 years ago - Stars: 22 - Forks: 0

laurence6/pt.rs

A physically-based path tracing renderer written in Rust.

Language: Rust - Size: 309 KB - Last synced at: almost 2 years ago - Pushed at: almost 3 years ago - Stars: 1 - Forks: 0

romanlarionov/VirtualVistaVulkan

Physically Based Renderer Written with Vulkan

Language: C++ - Size: 470 MB - Last synced at: almost 2 years ago - Pushed at: over 6 years ago - Stars: 8 - Forks: 2

miksut/physically_based_rendering

Computer Graphics: Implementation of a physically-based rendering (PBR) algorithm

Language: C++ - Size: 54.2 MB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 1 - Forks: 0

achalpandeyy/Hikari

Physically-based Offline Renderer

Language: C++ - Size: 19.6 MB - Last synced at: almost 2 years ago - Pushed at: over 4 years ago - Stars: 4 - Forks: 0

sshashank124/fission

Physically-Based Ray Tracing Renderer

Language: Rust - Size: 34.6 MB - Last synced at: almost 2 years ago - Pushed at: about 4 years ago - Stars: 6 - Forks: 3

biteworks/PBR-Database-Importer

Blender add-on to import base materials, lights and cameras from https://api.physicallybased.info

Language: Python - Size: 25.4 KB - Last synced at: almost 2 years ago - Pushed at: almost 3 years ago - Stars: 5 - Forks: 0

thalesfm/differentiable-renderer

Physically based differentiable rendering in C++

Language: C++ - Size: 676 KB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 18 - Forks: 1

jnmaloney/YourWebFilament

How to static link Filament to your application and render to a WebGL canvas.

Language: JavaScript - Size: 3.24 MB - Last synced at: almost 2 years ago - Pushed at: over 3 years ago - Stars: 3 - Forks: 0

JCSaltFish/PBRPathTracer

C++ OpenGL Physical Based Rendering Path Tracer

Language: C++ - Size: 13 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 2 - Forks: 0

krafton-ai/neural-radiosity-tutorial-mitsuba3

Implementation Tutorial for Neural Radiosity [Hadadan et al. 2021] in Mitsuba 3

Language: Jupyter Notebook - Size: 10.4 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 3 - Forks: 0

HummaWhite/Zillum

CPU Physically Based Renderer [2020-]

Language: C++ - Size: 11.3 MB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 14 - Forks: 3

msyvr/raytracer

Ray tracing engine (Python)

Language: Python - Size: 332 KB - Last synced at: 11 months ago - Pushed at: over 3 years ago - Stars: 3 - Forks: 0

mad-s/hijiki

Another physically based renderer named after edible seaweed

Language: Rust - Size: 1.64 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 10 - Forks: 0

IngInx747/xengine

An experimental real-time render engine

Language: C++ - Size: 281 MB - Last synced at: about 2 years ago - Pushed at: over 4 years ago - Stars: 10 - Forks: 2

HummaWhite/ZillumGL

GPU Physically Based Renderer (OpenGL Base) [2021-]

Language: C++ - Size: 37.3 MB - Last synced at: about 2 years ago - Pushed at: about 3 years ago - Stars: 57 - Forks: 6

JohnBatmanMySlinky/PBRJ

Physically Based Rendering - in Julia

Language: Jupyter Notebook - Size: 14.3 MB - Last synced at: over 2 years ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

yumcyaWiz/Photorealism2

Physically Based Full Spectral Renderer

Language: C++ - Size: 1.3 MB - Last synced at: over 2 years ago - Pushed at: almost 5 years ago - Stars: 6 - Forks: 1

penguin1214/Homura

Physically based renderer. Implementation is based on pbrt-v3.

Language: C++ - Size: 832 KB - Last synced at: about 2 years ago - Pushed at: over 6 years ago - Stars: 2 - Forks: 0

sporsh/sundog.js

physically based path tracer written in JavaScript

Language: JavaScript - Size: 4.26 MB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 20 - Forks: 3

studio42gmbh/jara

JARA is a educational 100% Java based ray tracer.

Language: Java - Size: 485 MB - Last synced at: over 2 years ago - Pushed at: over 2 years ago - Stars: 12 - Forks: 2

amanshenoy/path-tracer

A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch

Language: C++ - Size: 198 MB - Last synced at: over 2 years ago - Pushed at: over 3 years ago - Stars: 44 - Forks: 2

RickyMexx/yocto-gl-vpt

Volumetric Path Tracing support for Yocto/GL Library

Language: C++ - Size: 39.4 MB - Last synced at: over 2 years ago - Pushed at: about 5 years ago - Stars: 5 - Forks: 1

BrassLion/rust-pbr

PBR renderer written with Rust and wgpu-rs

Language: Rust - Size: 19.2 MB - Last synced at: over 2 years ago - Pushed at: over 4 years ago - Stars: 15 - Forks: 0

ivokabel/PG3Render

My physically-based CPU pet renderer

Language: C++ - Size: 78.2 MB - Last synced at: over 2 years ago - Pushed at: almost 7 years ago - Stars: 4 - Forks: 0

EngineersBox/Morrowind

Elder Scrolls 3: Morrowind-esque game implemented in a PBR pipeline with Rust + Glium

Language: Rust - Size: 1.95 KB - Last synced at: 3 months ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

yblein/tracing

A simple physically-based path tracer

Language: Rust - Size: 9.14 MB - Last synced at: over 2 years ago - Pushed at: over 6 years ago - Stars: 23 - Forks: 3

penumbra23/PBR-Shaders

Standard PBR shader written in Unity Cg

Language: ShaderLab - Size: 230 MB - Last synced at: about 2 years ago - Pushed at: almost 5 years ago - Stars: 35 - Forks: 14

dtcxzyw/Camera 📦

A software renderer

Language: C++ - Size: 2.2 MB - Last synced at: over 2 years ago - Pushed at: almost 7 years ago - Stars: 1 - Forks: 1

Jaliborc/mitsuba-sh Fork of mitsuba-renderer/mitsuba 📦

Mitsuba renderer (August 2013) extended to render per-vertex data and environment maps of spherical harmonics

Language: C++ - Size: 93.2 MB - Last synced at: about 2 years ago - Pushed at: about 7 years ago - Stars: 1 - Forks: 0

topfs2/shadow-swan

Physically based rendering in c++ and OpenGL

Language: C++ - Size: 141 MB - Last synced at: about 2 years ago - Pushed at: over 4 years ago - Stars: 7 - Forks: 2

m0rk4/computer-graphics-algorithms

Wavefont OBJ. viewer application with rasterization and shading utilizing only CPU.

Language: Java - Size: 129 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

pedromsferraz/PhysicsBasedClothAnimation

A 3D cloth animation created using Verlet Integration.

Language: C++ - Size: 28.3 MB - Last synced at: about 2 years ago - Pushed at: over 4 years ago - Stars: 14 - Forks: 2

EngineersBox/PBR-Pipeline

An implementation of a PBR pipeline in C++

Language: C++ - Size: 22.5 KB - Last synced at: 3 months ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

iftodebogdan/GITechDemo

Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor

Language: C++ - Size: 745 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 46 - Forks: 4

Husenap/shaders

My collection of shaders rendered using raymarching in glsl.

Language: GLSL - Size: 11.6 MB - Last synced at: over 2 years ago - Pushed at: over 3 years ago - Stars: 3 - Forks: 0

0x2A/physicam

Language: C++ - Size: 19.4 MB - Last synced at: over 2 years ago - Pushed at: almost 8 years ago - Stars: 9 - Forks: 0

alexmeli100/pbrt-rust

Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.

Language: Rust - Size: 33.4 MB - Last synced at: over 2 years ago - Pushed at: almost 3 years ago - Stars: 17 - Forks: 1

vikasTmz/Path_Tracer

Monte Carlo Path Tracing written in C++

Size: 5.88 MB - Last synced at: 3 months ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

OftenDeadKanji/Theses

In this repo you can find my engineer's and master's thesis.

Size: 203 MB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

rsahlin/graphics-by-opengl

PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.

Language: Java - Size: 4.62 MB - Last synced at: over 2 years ago - Pushed at: about 3 years ago - Stars: 17 - Forks: 4

Danielmelody/CanvasToy

lightweight webgl rendering tool

Language: JavaScript - Size: 15 MB - Last synced at: over 2 years ago - Pushed at: over 3 years ago - Stars: 35 - Forks: 2

Magimart/fly-plane-web-game

A webgl and threejs plane flight game that allows one to collect points in the skies by fliying against the stars

Language: JavaScript - Size: 43.2 MB - Last synced at: 3 months ago - Pushed at: almost 3 years ago - Stars: 0 - Forks: 0

xif-fr/LightRays

Petit moteur de radiosité/pathtracing 2D

Language: C++ - Size: 1.47 MB - Last synced at: about 2 years ago - Pushed at: almost 5 years ago - Stars: 3 - Forks: 0

Paillette/PBR

Physically Based Rendering visualizer C++ OpenGL

Language: C - Size: 278 MB - Last synced at: about 2 years ago - Pushed at: almost 4 years ago - Stars: 1 - Forks: 0

TheExpandingPolytope/polywolf

🐺 WebGL 2.0 model viewer currently supporting gltf 2.0.

Language: JavaScript - Size: 977 MB - Last synced at: about 2 months ago - Pushed at: over 2 years ago - Stars: 3 - Forks: 0

Gpinchon/Scop42

The School 42 .obj parsing/rendering project !

Language: GLSL - Size: 150 MB - Last synced at: over 2 years ago - Pushed at: over 5 years ago - Stars: 5 - Forks: 0

tntmeijs/Maple

A CPU path-tracer!

Language: C++ - Size: 71 MB - Last synced at: about 2 months ago - Pushed at: over 5 years ago - Stars: 4 - Forks: 1

Maximilian-Winter/SimpleGameEngine

A dx 11 based engine with image based lightning(IBL) and bullet physic engine.

Language: C++ - Size: 467 MB - Last synced at: 2 months ago - Pushed at: over 3 years ago - Stars: 1 - Forks: 1

giannic/melt

Physically-based melting simulation

Language: C - Size: 3.42 MB - Last synced at: about 1 year ago - Pushed at: about 13 years ago - Stars: 11 - Forks: 4

xzz-wang/MetalRaytracer

An offline path-tracer built on Metal frameworks.

Language: Swift - Size: 11.6 MB - Last synced at: over 2 years ago - Pushed at: over 3 years ago - Stars: 2 - Forks: 1

njroussel/Kiryu

Language: C++ - Size: 1.97 MB - Last synced at: 3 months ago - Pushed at: over 3 years ago - Stars: 1 - Forks: 0

lambertinialessandro/FCG-Homeworks

All the homework for the course Fundamentals of Computer Graphics

Language: C++ - Size: 9.49 MB - Last synced at: over 2 years ago - Pushed at: over 3 years ago - Stars: 0 - Forks: 0

zhiming-xu/fluid-sim

Final project for CS184 at Berkeley in spring 2019. A particle-based 3D fluid simulator.

Language: C++ - Size: 3.56 MB - Last synced at: over 2 years ago - Pushed at: about 6 years ago - Stars: 3 - Forks: 1

mlunnay/rs_illume

A Rust physically based ray tracer. Based upon the PBRT book http://www.pbr-book.org

Language: Rust - Size: 777 KB - Last synced at: over 2 years ago - Pushed at: over 5 years ago - Stars: 2 - Forks: 0

maksmaisak/Engine

A С++ game engine with OpenGL

Language: Lua - Size: 227 MB - Last synced at: over 2 years ago - Pushed at: over 5 years ago - Stars: 2 - Forks: 0

benchislett/Graphics

CUDA-Accelerated Path Tracer

Language: C++ - Size: 12.3 MB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 1 - Forks: 0

mdg-iitr-learning/MDG-CG-lecture Fork of KarthikRIyer/MDG-CG-lecture

Repository for lecture on Intro to Computer Graphics

Language: C++ - Size: 62.5 KB - Last synced at: over 2 years ago - Pushed at: almost 6 years ago - Stars: 0 - Forks: 0

luisclaudio26/minimalPT

A minimal bidirectional pathtracer with as few features as possible, but physically accurate

Language: C++ - Size: 13.5 MB - Last synced at: over 2 years ago - Pushed at: about 6 years ago - Stars: 3 - Forks: 0

ArthurFirmino/ice-crystal-halos

Plugin for the physically based renderer Mitsuba

Language: MATLAB - Size: 1.56 MB - Last synced at: about 2 years ago - Pushed at: almost 5 years ago - Stars: 1 - Forks: 0

lingtorp/RayTracer

Minimalistic ray tracer written in C++17

Language: C - Size: 1.04 MB - Last synced at: 5 days ago - Pushed at: almost 5 years ago - Stars: 6 - Forks: 0

rsahlin/computer-graphics-presentations

Presentation material for all things 3D computer graphics related. Focus on Khronos APIs.

Size: 8.83 MB - Last synced at: over 2 years ago - Pushed at: over 5 years ago - Stars: 0 - Forks: 0

yumcyaWiz/Photorealism

Physically Based Path Tracer

Language: C++ - Size: 1.02 MB - Last synced at: over 2 years ago - Pushed at: almost 6 years ago - Stars: 3 - Forks: 0

jenningsm42/Vulpes-Engine

An OpenGL graphics engine with a physically based renderer.

Language: C++ - Size: 1.58 MB - Last synced at: about 2 years ago - Pushed at: about 6 years ago - Stars: 5 - Forks: 1

sporsh/gosundog

A path tracer written in golang

Language: Go - Size: 1.9 MB - Last synced at: about 2 years ago - Pushed at: over 6 years ago - Stars: 1 - Forks: 0

aidenyg/TFG-PBR

Trabajo de Fin de Grado: Iluminación basada en la física para gráficos por computador.

Language: JavaScript - Size: 173 KB - Last synced at: about 2 years ago - Pushed at: over 6 years ago - Stars: 6 - Forks: 0

jimzer/6clop

A Ray Tracer Experiment

Language: C++ - Size: 476 KB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

maksmaisak/Saxion_Y2Q2_Rendering

A puzzle game made in four weeks in a custom engine

Language: Lua - Size: 274 MB - Last synced at: over 2 years ago - Pushed at: about 6 years ago - Stars: 0 - Forks: 0

methusael13/phy-ray

A 3D ray tracer based on physically based rendering

Language: C++ - Size: 1.28 MB - Last synced at: about 2 years ago - Pushed at: about 7 years ago - Stars: 2 - Forks: 1

tomboyanushka/Engine-Aether

Rendering Engine in DirectX 11

Language: C++ - Size: 491 MB - Last synced at: over 2 years ago - Pushed at: over 6 years ago - Stars: 0 - Forks: 1

canbal/arkit-by-example

Swift version of https://github.com/markdaws/arkit-by-example/

Language: Swift - Size: 101 MB - Last synced at: 7 months ago - Pushed at: almost 8 years ago - Stars: 2 - Forks: 5

yumcyaWiz/raytracer2.5

Physically Based Ray Tracer

Language: C++ - Size: 435 KB - Last synced at: over 2 years ago - Pushed at: over 6 years ago - Stars: 3 - Forks: 0

yumcyaWiz/sspt

Singlefile Small Path Tracers

Language: C++ - Size: 497 KB - Last synced at: over 2 years ago - Pushed at: over 6 years ago - Stars: 0 - Forks: 0

w1th0utnam3/phyani_playground

Playground project for physically based animation course

Language: C++ - Size: 285 KB - Last synced at: 3 days ago - Pushed at: about 7 years ago - Stars: 3 - Forks: 0

topfs2/gltf2-webgl

gltf2 loading and rendering experimentation in webgl

Language: JavaScript - Size: 21.5 MB - Last synced at: about 2 years ago - Pushed at: over 7 years ago - Stars: 2 - Forks: 0

henry4k/konstrukt-pbr

Physically based rendering for the Konstrukt engine.

Language: GLSL - Size: 92.1 MB - Last synced at: about 2 years ago - Pushed at: over 8 years ago - Stars: 0 - Forks: 0